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Is there a plugin to open an Input Box where you write something and according to the particular word you wrote it will play an event. It can be choice or fixed it doesn't matter. I just want something that helps me to run an event using Input Text from the players, for RPG Maker MZ.
Thank you for your help btw! :)
 
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ShadowDragon

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isn't there a "input name" that can have the text you want?
if it's the same for MV, you can have a blank actor ID (that you dont use)
and check if the name/or any text is correct that you want to use.

you can do it in a scriptcall too, but not sure if it's the same for MV or
a slightly different, but change actor name is the input box you want though.
 
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Are you talking about "Name Input Processing". If yes, then I think it is not same as what I am talking about. It will only change the name of the player which you will write. I want something that I can add my own event, It can choice event or whatever else. I want to run a custom event using that text input.
Thankyou for commenting at my post though! :)
isn't there a "input name" that can have the text you want?
if it's the same for MV, you can have a blank actor ID (that you dont use)
and check if the name/or any text is correct that you want to use.

you can do it in a scriptcall too, but not sure if it's the same for MV or
a slightly different, but change actor name is the input box you want though.
 
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Actually I am asking it because I have like change the menu style with it. But actually I just tried VisuStella and I found you can change the style in it. I will use it for now!
That's all I need. Thank you so much for you help!
I am happy with it! :)
Are you talking about "Name Input Processing". If yes, then I think it is not same as what I am talking about. It will only change the name of the player which you will write. I want something that I can add my own event, It can choice event or whatever else. I want to run a custom event using that text input.
Thankyou for commenting at my post though! :)
 

ShadowDragon

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name input text (as blank) like around this:

name input actor 5 = '' //so it start blank on actor 5 because it wont be used
if: actor 5 = green // check if green is inputted
change layout to green
else
do nothing // or wrong input
end

but this is more a basic, but if you are creative, you can use it in many ways.
if you want a different text input not target the actor change name, than DK has
some that can be used.

something like DK full input?
 

Andar

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It will only change the name of the player which you will write
no, you misunderstood.

you make an actor-placeholder that is NOT used by the player, and have name input processing on that fake actor.
then you use conditional branch on the fake actor name to compare it to whatever you want as input.

This principle is used by passworts and other things like that.

Remember: what you tell the player is not always the same as what truly happens in the engine. And the best games use a lot of similar workarounds to pretend things that don't exist.
 

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