- Joined
- Apr 25, 2015
- Messages
- 77
- Reaction score
- 13
- First Language
- Portuguese
- Primarily Uses
- RMMV
Hi guys!
One of my favorite scripts for RMVX ACE, made by Yanfly, was the "Input Combo Skills".
This script allows each actor, when attack, to perform some sort of combos which can end up in a more powerful skill.
In Yanfly's own words:
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/input-combo-skills/
This is a demo video of the script:
Is there anyone interested to do something like this for MV?
I wish, if possible:
Thanks, guys!
SUPER!!
One of my favorite scripts for RMVX ACE, made by Yanfly, was the "Input Combo Skills".
This script allows each actor, when attack, to perform some sort of combos which can end up in a more powerful skill.
In Yanfly's own words:
This is where you can find something about the script (and the script itself):When an Input Combo Skill is activated by an actor, a list of the potential input attacks appears on the side of the screen. The player then presses the various buttons listed in the window and attacks will occur in a combo fashion. If a particular attack combination is met, a special attack will occur.
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/input-combo-skills/
This is a demo video of the script:
Is there anyone interested to do something like this for MV?
I wish, if possible:
- To define "Combo" as a command, instead of using it as substitute for the attack command;
- Make everytime an attack is perfomed in a combo, to consume MP/TP cost normally;
- Only unleash the special attack (skill) if able (resources) and if already learned it.
Thanks, guys!
SUPER!!

