
This script introduces the concept of “instance items”. In order to understand what an instance item is, you need to first understand what a “template item” is.
All of your database items, weapons, and armors are called “template items”.
That is, they serve as templates for in-game items.
An instance item is simply an instance of a template. For example, you design weapon ID 1 in your database and call it a “Short Sword”. This is a template of a Short Sword; everytime you receive a Short Sword in-game, you receive a unique “instance” of this template. Two Short Swords in your inventory are treated as two individual entities that have nothing to do with each other besides both being based on the Short Sword template.
It is important to note that this script simply provides instance item functionality. Additional add-ons are required to provide various features such as equip levels, equip affixes, and so on.
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