Hi, sorry to bring up an old post, but I'm trying to make this script work (well, it does work, that's not the problem

) alongside a "resident evil-like" inventory screen that I just recently came across. I have two issues:
The first problem, as you can imagine, is with the "combining" feature: since the items are all instances, the combine script does not recognize the standard ID (meaning that, normally I would combine item#12 + item#13 to create item#14, now it's no longer possible because the items #12 and #13 in my inventory obviously don't have that ID anymore. Is there a workaround/addon/patch/whatever for this? I'm posting a link with the project with both scripts inside. SOLVED
The second issue is a simple matter of me not wanting every item in the game to follow the "instance" rule, mainly ammunitions and some other item should be an ecception, so I was looking for an addon that allows me to - perhaps using item notes tags - create a list of items that don't create instances.
Thanks in advance to whoever is willing to help
