AAA games such as Tomb Raider have successfully used instant death to help create tension in games. Your hero or heroine can fall off cliffs, get blown up, or killed in close combat instantly regardless of your stats. Instant death is usually a result of failing a movement challenge such as platform jumping or ledge grabbing or failing a QTE challenge during a cinematic scene. Usually in these games if you die your heroine respawns at a close by checkpoint and you can retry the challenge. It seems more difficult to do this with the default RM save/load system. Even if a plugin could work around that, rpgs tend to be less action oriented. 1. How do you feel about using instant death in rpgs? 2. How would you set it up?