Jessrond

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I have a weapon that has a 15% chance of causing instant death. I created a new state called "Death..." so the message says, "X has died from a special ability," so the player knows their enemy was killed from the weapon rather than losing all their HP.

To achieve death through this state, I set HRG to -100%, which kills them at the end of the round.

However, they are still targetable by other characters in the meantime.

Is there a way to make them untargetable until the end of the round, or have them die with the special message instantly?
 

VeeSheeb

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Ok, so, first of all: I'm not sure what you want here because i'm getting 3 different skill ideas from your post

the title says "Instant Death State" and "Doom Spell" which:
-One would be just applying death through a skill
-The other is a completely different magic spell, at least by Final Fantasy rules which is what I'm personally familiar with for RPGs, where Doom is a countdown state that kills you if it reaches 0

and then the body of the post makes me think more of a perma-death state, where a character is just entirely gone if they're affected and cannot be brought back, almost like a game mechanic that LISA the Painful uses

I'd like to see what I can offer you, but I wanna know what specifically you're after first, if you don't mind going in-depth
 

Jessrond

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I want a state that is just like the default death state in RPGVXA, but with a different message when someone enters that state.
 

kyonides

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So you're saying the hero gets that new deadly state and dies at the end of that turn?
 

Jessrond

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So you're saying the hero gets that new deadly state and dies at the end of that turn?
That's what it does currently, but they should die immediately, except with a different message than a normal death.
 

Andar

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you can get scripts for both untargetable states and custom death states from himeworks.com
 

Jessrond

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I looked at the VX Ace scripts available there, and the Custom Death State script only replaces one death state with another per battler, and the Untargetable state script would not allow the character to be revived with items/spells, while my new state would be a second death state just like the first but with a new status message so the player knew it had been applied rather than an enemy losing all their HP.
 

Roninator2

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Why not just add on another death state id?
Ruby:
class Game_BattlerBase
  #--------------------------------------------------------------------------
  # * Check K.O. State
  #--------------------------------------------------------------------------
  def death_state?
    state?(death_state_id) || state?(30)
  end
end
 

Jessrond

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Why not just add on another death state id?
Ruby:
class Game_BattlerBase
  #--------------------------------------------------------------------------
  # * Check K.O. State
  #--------------------------------------------------------------------------
  def death_state?
    state?(death_state_id) || state?(30)
  end
end
Thanks I will do that.

I added it as a death state, and it works, somewhat.

But the characters don't lose all their HP, they're just dead at full health.
 
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