Instant Text Version 1.1.0

chaucer

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Instant Text : v - 1.1.0
Creator :
Chaucer
Introduction
Script description/usage goes here. Be descriptive and try to give as much general information as possible.

Features:

  • This plugin will cause all window messages to show text instantly, instead of letter by letter.

  • Disable and enable during gameplay with the following plugin command InstantText on/off.


How to Use
It's pretty much plug n play, nothing is required for it to work, except plugging it in.

Script:
Download here


Terms:


Free for commercial and non-commercial use, just don't forget to credit. :D
 
Last edited:

chaucer

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*Update*


I've updated the plugin, mostly small changes, less code etc, however  a minor bug with YEP_MessageCore plugin was brought to my attention recently, something I can't fix on my side, but I've added a variable to my plugin, in order to prevent this bug, you'll need to edit YEP_MessageCore, replace this section,


Yanfly.Message.Window_Message_updateInput =
Window_Message.prototype.updateInput;
Window_Message.prototype.updateInput = function() {
if (this.pause && this.isFastForward()) {
if (!this._textState ) {
this.pause = false;
this.terminateMessage();
}
}
return Yanfly.Message.Window_Message_updateInput.call(this);
};


with the following code.

Code:
Yanfly.Message.Window_Message_updateInput =
		Window_Message.prototype.updateInput;
Window_Message.prototype.updateInput = function() {
	if (this.pause && this.isFastForward()) {
		if (this.isInstant) this._waitCounter = 0;
		if (!this._textState ) {
			this.pause = false;
			this.terminateMessage();
		}
	}
	return Yanfly.Message.Window_Message_updateInput.call(this);
};
 

chaucer

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Small update :)


● Version : 1.1.0
● Date : 02/01/2020
★ improved help file.
★ Improved code structure.
 

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