DWizard

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@Doktor_Q
Sorry for the late reply, for some reason i didnt got the notification for your post. The plugin is just perfect, does exactly what i had in mind. I cant thank you enough :)
 

Lonewulf123

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Are there any demos available for this plugin? Sometimes it's easier to wrap my head around things when I see them visually. Especially for the turn order :D.
 

Quanee

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Hey there DreamX,

First of all, excellent work on the plugin, I'm loving it. Secondly, I'm having an issue with my character's sprites animations. I'm using Time Fantasy sprites and so far I haven't had any issues during the battle, but, as soon as I started using ITB it got weird. Below I'm attaching a pic of one of my actor's sprites. Whenever I cast a magic spell he uses animation from orange box, although, after enabling ITB it swaps around with the green box instead. Simply swapping them around in photoshop wouldn't be an issue, but after doing so, my character gets stuck in casting position until different action is taken by, or upon him (getting damaged/attacking). Is there perhaps an option I'm completely overlooking to fix that? Thanks in advance.Untitled-2.jpg
 

Icenick

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Are there any demos available for this plugin? Sometimes it's easier to wrap my head around things when I see them visually. Especially for the turn order :D.
I second that, I could not get it working properly as well. Easier to look at what works and play with it.
Does force action work with this plugin?
 

jbtwist

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Hi, I found your your plugin because I want my bosses to hit multiple times per turn, but even if I have the tag <free_itb_action> to get extra actions even I have a problem with your plugin (and I dont want to use the elemental weakness system)

But my main problem with this is that I want to LIMIT the number of times each specific boss can repeat actions, so I would like to ask you if is possible for you to add a tag to do what i am asking about. I would like to program it, but since I am a newie in JS and your plugin is really long, I think I can't do it by my own.
 

Esjitu

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This might be a long shot since the developer doesn't seem to be active here anymore, but I'd like to use this with the front view battle system. However, I noticed there's a slight delay between when an action is chosen and when it actually gets executed. Switching to side view I confirmed this delay is actually the period where the side view battler does their attack animation. It's only about a second's worth of delay, but it makes things feel slightly more sluggish using a front view system.

Here's an example of what I mean. With side view, it feels normal because you're watching the actors do their attack animation...but with front view, it creates a small but noticeable delay before the attack actually fires.

Testing this with nothing but Yanfly Core, Battle Core, and this plugin below both, so it shouldn't be a conflict.

Does anyone know of a way to adjust this for front view so you don't get that wait?
 

Mask_Kalven

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Is this battle system similar to the persona series
 

Weremole

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Is this battle system similar to the persona series
It can add a state to an enemy when hit by a weakness and give the actor an extra action. But I'm not sure if the same is true for enemies since I haven't tried these features.
 

Mask_Kalven

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It can add a state to an enemy when hit by a weakness and give the actor an extra action. But I'm not sure if the same is true for enemies since I haven't tried these features.
What I meant was, is it like persona like when you select the command it executes it, before selecting for the other.
Example: Actor 1's turn starts
Actor 1's command selected
Actor 1's command executed
Actor 2's turn starts
and so on​
So is it like that
 

DRG

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Hello!
So I have a State that increases the action times (with 100% chance) but when that actor's turn comes around, they only get one turn. Does anyone know why this happens and how I can fix it? If so, that would be great.

Edit: it seems to work fine with enemies, but not with the actors, is there a reason for this?
 
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Vis_Mage

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Could someone that has experience with this plugin please explain to me how I can enable the generated turn display icons for actors and enemies? No matter what I try, I only get an empty turn order bar.
 

Critcap

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Could someone that has experience with this plugin please explain to me how I can enable the generated turn display icons for actors and enemies? No matter what I try, I only get an empty turn order bar.
You need to specify a Default Turn Sheet in the plugin parameters e.g. Actor1. Important you dont need the .png suffix. The file needs to be included in the specified Turn Sheet Folder (default: img/faces/).
Now you need to add <ITBSheetIndex: n> to each battlers notes where n is the index of the face. And the index of the first face is 0 and the that of the last is 7.
 

Yosuke

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Why the plugins don't work i aleardy doing everything it says on the Manual did
all the command like free itb actions is on right place my battle systems is on the defaults battle systems
did i missing on something? here's the screen shots Please Help Me Thanks You :)

Edits:i aleardy put itb on yanfly battle engine core. Nothing Happens Actually
For Plugins Name Iam Changing it Later...

Also i Change The Note in right place nothing happens still

Never Mind i figured it out whats wrongs
 
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Marluwuxia

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Why the plugins don't work i aleardy doing everything it says on the Manual did
all the command like free itb actions is on right place my battle systems is on the defaults battle systems
did i missing on something? here's the screen shots Please Help Me Thanks You :)

Edits:i aleardy put itb on yanfly battle engine core. Nothing Happens Actually
For Plugins Name Iam Changing it Later...

Also i Change The Note in right place nothing happens still

Never Mind i figured it out whats wrongs
If you mind, can you show how you figured it out? I've been trying to make it work even with steps I don't seem to have elemental weaknesses and extra turn working.
 

Yosuke

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If you mind, can you show how you figured it out? I've been trying to make it work even with steps I don't seem to have elemental weaknesses and extra turn working.

First: put Elemental Extra Action -1
Put Elemental Per Opponent Turn 1
(if you don't understand the pic is on bellow)

and then Go to you're database and do this like in the pic number 2 and 3
Pic number 2 is making some stun like effect so the enemy can't make a move when hit its weak points and then put a note says <reAddBattler:1>

pic number 3 is making enemy weakness to what (if its 100% Up Or more Thats its weakness too)
(If Bellow That is Strong to those elements)
(for repel and nullfied i still trying to figured it out)

and then put a note <ElementalWeakeness:x> Replace X With Stun Effect You Created it


(to make sure is working trying to install Ve Damage Pop up and Then put extra actions pop up from false to true and see is there 1 more text pop up on the screen)

(if doesn't work trying to recap what you did and figured what the issue)
1608869200520.png
1608869153167.png

1608868606493.png
 

PaybacK

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Hey guys, I know it's been awhile since anyone posted here, but I thought there'd be no harm in trying. I'm having an issue with status effects that change action restrictions to attack automatically (i.e. Rage, Confusion, Fascination) where in battle and afflicted with any of those states the actor does nothing at all. Afflicting the states on an enemy works normally. I thought it was something I did, but I put the plugin into a new project (along with YEP_BattleEngineCore), still happened. Searched all over google and this thread, saw someone else had this problem and made a bug report, didn't see a solution. Can anyone give me a bit of advice, I'm a bit desperate lol.
 
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Kcluuqczeas

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Is there a way to use this plugin in a front view battle system? I dont know the name, the one that is not sideview.
 

jcruise

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Is there a way to use this plugin in a front view battle system? I dont know the name, the one that is not sideview.

Yes. I am using it for this purpose without any issues.
 

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