- Nov 18, 2015
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I have just tested and I was able to change the turn order by raising the agility of the actor. Please start a new project and recreate the error in as a few steps as possible. Then let me know the steps you took to recreate the error.
Okay so I started a new project and only put in the Core Engine, Battle Engine, and your ITB... Same thing. I'm entirely sure it's an error. It could be working properly for all I know. The first actor has 32 AGI, the others members all have 5 AGI, the Enemies have 5 AGI as well. The order starts out like this: Actor1 > Enemy1 > Enemy2 > Actor4 > Actor3 > Actor2. The second round order is exactly the same. So on and so forth. It just doesn't change at all...
I thought if you have a higher AGI then you get to attack more often [more turns].
I guess that's not really this systems deal. From what I can gather, this system just changes the order but not the actual turns. So a person with high AGI will attack first, but they attack the same amount of times as the rest of them. So basically the fixed order is: Actor1 > Enemy1 > Enemy2 > Actor4 > Actor3 > Actor2
This order doesn't change unless you give an actor/enemy more AGI then the order could be something like: Enemy1 > Actor1 > Enemy2 > Actor4 > Actor3 > Actor2
Notice that only thing that changed was the order of the highest AGI... The turn still runs through the order regardless. So basically you only changed when the actor has his turn not how many turns he has.
I guess I was thinking of something else when I heard that the system was based on the AGI.
So it's basically like the Default Battle System only instead of entering all the commands at once you enter them one at a time... But everything else is basically the same.
I guess I'll have to go back to the CTB system to get the desired effect, but I find it so hard to control. I wish there was a system like the CTB but like this ITB..... Maybe that's impossible?