LeetMusic

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I am interested in using RPGmaker with the gamedistribution SDK.

How do I:
  1. Invoke a method to pause AND mute your game within the SDK_GAME_PAUSE event. Will be called every time a video advertisement is ready to play. It is important that the game is muted, as background audio through video advertisements is forbidden.
  2. Invoke a method to resume your game within the SDK_GAME_START event. Will be called every time a video advertisement is done playing.
I have intermediate Javascript knowledge. I have already tried using commands to mute / unmute audio as well as tried calling the gameover and title scenes. In either case I am seeing this message in the browser console and don't know what to do:

rpg_core.js:7770 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page.

Thanks.
 

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I officially declare today "test play day." I'm going to waste the whole day playing video games, which isn't a shock to anybody, but hopefully today I'll play my own and figure out what still needs fixin's.
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ScreenShot_5_26_2022_11_36_32.png
added a Panic gauge to battle. it fills up according to your actions. each character has a different passive that activates once the gauge is full. also once full, a countdown starts and after each action taken, the gauges decreases. with each character, the decrease is different.
Genuinely considering making a thread informing people how to Google.

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