- Joined
- Aug 25, 2016
- Messages
- 204
- Reaction score
- 334
- First Language
- English
- Primarily Uses
- RMMV
The OP asked if there was a difference was between Intelligence and Wisdom or if they could be combined. Semantics wise, these are just name-spaces. We could call them anything - Mind and Spirit, or IQ and Savvy, etc. But, MECHANICALLY there MUST be a difference. Otherwise why have them at all?
An example from my homebrew PnP The Tiny Quick D12 Implementation Rules - "Every stat must have a profound mechanical purpose no matter how it may change the game. Take for example IQ and Intuition. Functionally, IQ is both the common Intelligence and Wisdom stats - either a magician or a priestess will have this as their requisite stat since all magic comes from the same plane of magik, as defined in the game terms documentation. Intuition is functionally both Perception and Psyche stats -used only by the esper class skilsets, also defined in the game terms docs. The design function decision for both of these stats were simple: To avoid redundancy and allow better customization of characters based on skillset even though the characters may have similar stats. The downside, obvious to myself, is a lack of major stat granularity."
So, basically, what it boils down to is a trade-off based on mechanics, whether to combine these stats or use them. BUT - if used, they MUST BE USED EXTENSIVELY. Otherwise, it is a tertiary stat at best. I hope this helps the OP.
An example from my homebrew PnP The Tiny Quick D12 Implementation Rules - "Every stat must have a profound mechanical purpose no matter how it may change the game. Take for example IQ and Intuition. Functionally, IQ is both the common Intelligence and Wisdom stats - either a magician or a priestess will have this as their requisite stat since all magic comes from the same plane of magik, as defined in the game terms documentation. Intuition is functionally both Perception and Psyche stats -used only by the esper class skilsets, also defined in the game terms docs. The design function decision for both of these stats were simple: To avoid redundancy and allow better customization of characters based on skillset even though the characters may have similar stats. The downside, obvious to myself, is a lack of major stat granularity."
So, basically, what it boils down to is a trade-off based on mechanics, whether to combine these stats or use them. BUT - if used, they MUST BE USED EXTENSIVELY. Otherwise, it is a tertiary stat at best. I hope this helps the OP.
Last edited by a moderator:

