Interacting with objects without standing on them?

Mooninked

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Hi! Very new to RPGM, currently working with MV. Generally I'm just following various tutorials before actually setting off to work on big projects, and here's a problem I ran into:
RPGMV_YovgVKwZ5k.png
Here's a tavern I'm working on. I want this tavern to have several items that are interactable - nothing too complex, just some flavortext that pops up when clicking on it.
1696429596429.png
Here's an example of what I mean.
Now, here's the problem: the event is technically located on a tile that the character cannot walk on, and that seems to make it unable to be interacted with. I don't know how exactly to approach this, but effectively the idea is:
- Character walks next to the item;
- Character clicks on the item in order to interact with it;
- Text pops up.

I don't know if a plugin is needed for this, or if it's doable in MV by default; any advice and tutorials are greatly appreciated. I've seen it done in a couple of games made in RPGM: Ib, Fear and Hunger, and others.
 

Ms Littlefish

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I have moved this thread from RPG Maker MV Tutorials to RPG Maker MV Support.
 

JohnDoeNews

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Yeah, like Tridium says, you need to change below character to same as character.

This will make it so that you can't step on that tile, and to activate it, you must stand next to it and face it.

When you do put an image to the event, it will automatically go to "same as character", but sometimes you want to be able to step on top of an event, even if it has an image, then you change it back to below character.

There is a third option: Above character. When an event with an image has this mark, it will always show as if it is higher then the characters, and the characters can pass this event under it. There is no way to trigger this event though. Stending on the same tile, or next to it, won't matter. Neither would work.
 

Mooninked

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I think the issue is that you need to switch it from below characters to same as characters.
Yep that worked!! Thank you very much :))

Yeah, like Tridium says, you need to change below character to same as character.

This will make it so that you can't step on that tile, and to activate it, you must stand next to it and face it.

When you do put an image to the event, it will automatically go to "same as character", but sometimes you want to be able to step on top of an event, even if it has an image, then you change it back to below character.

There is a third option: Above character. When an event with an image has this mark, it will always show as if it is higher then the characters, and the characters can pass this event under it. There is no way to trigger this event though. Stending on the same tile, or next to it, won't matter. Neither would work.
Yep, thank you for clarifying! Though it doesn't automatically go to "same as character" for me, but below character instead.
1696430680843.png
 

JohnDoeNews

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Yes, but on the left you see a small checker-board, which means transparent. You can put an animated image (like a character or an object) there. When you do that, it will auto-change to same as character.
 

Ethernite

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Simple.
Make the priority "Same as characters".
If you want the player to be able to walk through it, check the "Through" option.
This way you can interact with the event from the side, and still be able to walk pass the event without being able to trigger it on the event itself.
1696431707701.png

By default if there's no image, the event priority is set to "Below characters".
 

JohnDoeNews

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Look,

when there is no image:
1696432074738.png

when there is an image:
1696432112953.png
 

TRIDIUM

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Huh, I never knew.
 

JohnDoeNews

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Oh that is new to me too. :p still learning the basics, I guess.
 

Andar

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not exactly - it is a change in the engine behaviour, done either in MV or MZ - up to and including VXA the default above events could not be triggered.

surprised me as well when I read about it.
 

JohnDoeNews

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Funny we all thought it to be not so, while in the end it turns out to be so. :p

I think we discovered our very own Mandela effect.
 

Sword_of_Dusk

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Funny we all thought it to be not so, while in the end it turns out to be so. :p

I think we discovered our very own Mandela effect.
Not exactly. You were entirely correct when it comes to old Makers. Were it the standard Mandela Effect, you'd have been wrong about those as well.
 

JohnDoeNews

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Hmmm. The Mandela effect is when the collective remembers something the same way, but not the right way. So even if former engines would be the reason why we think that, it would still be the Mandela effect.

In fact, every single Mendela effect is caused by polution by a different memory. "Luke, I am your father." was wrongly quoted in an improv, but the reference was clear, so the quote was used again, and again. No I dont even remember the real line without looking it up.

It is not really the Mandela effect for another reason, thoug. We're just 3 people remembering it wrong, not the majority of the community. :p

Edit: sorry, i noticed this is getting a bit off topic
 
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caethyril

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not exactly - it is a change in the engine behaviour, done either in MV or MZ - up to and including VXA the default above events could not be triggered.
You were entirely correct when it comes to old Makers.
For the record, I don't recall anything like that. But then, that's not saying much. So I just tested in my Steam copies of 2k3 (Above Characters), XP (Through + Always on Top), and VXAce (Above Characters). They all showed the same behaviour as I see in MV/MZ: "above" events are triggered from their tile, e.g. by action button or player touch. :kaoswt:

@Mooninked - if you'd like the thread to be closed, you can use the Report button and enter a reason like "problem solved". :kaohi:
 

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