- Joined
- Jun 24, 2013
- Messages
- 140
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- English
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- RMVXA
hi,
so in my game, the monsters you encounter are events (not random encounters) - and they are land, sea or air-based. So, for birds, for example, I want them to be able to fly over the scenery (e.g. trees), but still engage in battle with the character on contact. (some move randomly, some towards the char, but that's not really important)
If I set the event to 'above character', and 'through', they fly as I want them to, but the 'Event touch' doesn't trigger very reliably.
If I set the event to 'same as character', and 'through', they end up flying behind certain parts of the scenery and over others.
Without through, they just don't fly over anything at all.
Is there a way to do this? Am I missing something?
Thanks in advance.
so in my game, the monsters you encounter are events (not random encounters) - and they are land, sea or air-based. So, for birds, for example, I want them to be able to fly over the scenery (e.g. trees), but still engage in battle with the character on contact. (some move randomly, some towards the char, but that's not really important)
If I set the event to 'above character', and 'through', they fly as I want them to, but the 'Event touch' doesn't trigger very reliably.
If I set the event to 'same as character', and 'through', they end up flying behind certain parts of the scenery and over others.
Without through, they just don't fly over anything at all.
Is there a way to do this? Am I missing something?
Thanks in advance.
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