- Joined
- May 31, 2015
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Hello. I've been looking for the appropriate game engine to meet my needs and I've recently downloaded the trial version of RPG Maker VX Ace in order to test whether it satisfies my necessities. However, there's only so much I can discover on my own in the one month allotted, so I felt it best to start asking the more experienced members of the community. As a preface, though I am currently inexperienced with scripting, I am more than willing to learn it in order make my game possible. My questions mostly relate to whether or not something is possible in RPG Maker.
The Idea for the game I wish to create is a combination of a 2D RPG and a choose your own adventure with a wide variety branching paths. It will use the 2D RPG combat whenever combat is necessary, however it will have a lot of out of combat attributes. Leveling up will not be based on combat experience, but rather through experiences during questing and exploration. My questions revolve around the applicability of my idea to the RPG Maker system.
1) is it possible to make a script where whenever you "die," you are given the choice to either retreat/accept the failure or enter a "do or die" state where you regain half of your health, but risk permadeath?
2) I noticed that you could only have up to 4 choices in a dialogue tree. Would it be possible to up this value through the use of a script?
3) Is it possible to create and keep track of non-combat related skills or attributes? For example; say I wanted to add a stealth skill which allowed players to have the choice of sneaking around a set of enemies.
4) Is it possible to script it so that the above non-combat skills are added to the player character's own skills as a sort of buff? For example: Under the circumstances that a party member and the player character both have a tracking skill, the applied tracking skill is the sum of the two.
5) Is it possible to do away with the exp and class system all together and make the player character gain skills via choices, experiences, and quests rather than by grinding?
6) How difficult is it to add random variables which slightly randomize the world in a few key ways so that most quests are slightly different each time you play, both significantly and non significantly.
7) How difficult would it be to script rolls based on the aforementioned out of combat skills so that rather than being a do or don't sort of option, that there was some risk of failure involved.
8) How difficult would it be to set up character creation at the beginning of the game?
I thank anyone who answers some of my questions. Additionally, if you feel that RPG Maker isn't the engine which suits my needs best and know of another which may meet my requirements, please point me in the direction so that I may take a look at it.
The Idea for the game I wish to create is a combination of a 2D RPG and a choose your own adventure with a wide variety branching paths. It will use the 2D RPG combat whenever combat is necessary, however it will have a lot of out of combat attributes. Leveling up will not be based on combat experience, but rather through experiences during questing and exploration. My questions revolve around the applicability of my idea to the RPG Maker system.
1) is it possible to make a script where whenever you "die," you are given the choice to either retreat/accept the failure or enter a "do or die" state where you regain half of your health, but risk permadeath?
2) I noticed that you could only have up to 4 choices in a dialogue tree. Would it be possible to up this value through the use of a script?
3) Is it possible to create and keep track of non-combat related skills or attributes? For example; say I wanted to add a stealth skill which allowed players to have the choice of sneaking around a set of enemies.
4) Is it possible to script it so that the above non-combat skills are added to the player character's own skills as a sort of buff? For example: Under the circumstances that a party member and the player character both have a tracking skill, the applied tracking skill is the sum of the two.
5) Is it possible to do away with the exp and class system all together and make the player character gain skills via choices, experiences, and quests rather than by grinding?
6) How difficult is it to add random variables which slightly randomize the world in a few key ways so that most quests are slightly different each time you play, both significantly and non significantly.
7) How difficult would it be to script rolls based on the aforementioned out of combat skills so that rather than being a do or don't sort of option, that there was some risk of failure involved.
8) How difficult would it be to set up character creation at the beginning of the game?
I thank anyone who answers some of my questions. Additionally, if you feel that RPG Maker isn't the engine which suits my needs best and know of another which may meet my requirements, please point me in the direction so that I may take a look at it.

