Blureinade

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I have wondered myself, how can I make the maps looking more interior without shadows from the walls in buildings and even caves? It makes it look if the sun was facing at a half built building or cave and not the impression it's

more inside and dim than excessive light and shadows.
 

Long Lost Hero

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Khas Awesome Light Effects? Or a custom tileset of translucent shadow tiles.
 

Blureinade

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I have done the first option, I am wondering what is the default map effect surface colour?

As I have changed the setting of in a dark cave and I wish to change it back to the default setting when playing the game normally.

etc (100,0,0,0,0)
 

Kes

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RMVXA
When you want to remove the screen tint, 

Select Tint screen (2nd tab of event command menu)

choose 'Normal' - though that is the default that should be showing

Select 1 frame

uncheck the 'wait' box
 

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A video update on the progress I've been making on the cutscenes. :kaosalute:

I wonder if color LUTs is possible for RPG Maker. It would be game changer and can replace the not so good looking tint screen
new mechanic in battle where you can mentally erase enemies when you deplete all their MP instead HP. this gives you a special item of their "memory". it's pretty to do in battle so far.
Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.
A repost of an old meme I had made, now with music

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