Lilliput

Lilliput
Member
Joined
May 1, 2020
Messages
2
Reaction score
0
First Language
English
Primarily Uses
RMMV
Henlo, all!

I've been trying to wrap my head around a problem I've had for a little while now.

I have an npc event running around a point in a continuous circle. But, whenever I walk the player character infront of this npc, they dead stop, which is what I want. However, the issue comes when the player steps out of the npc's way. They just sit there, their loop cycle apparently broken.
I know that "Skip if cannot move" works, but that completely wrecks the perfect circular path I have them on, spiralling them into the far reaches of the map.

What I need is a way for the npc to stop when they walk into the player, and then after continue their cycle when the player leaves like it never happened. The most apt example of what I want, in case I'm explaining myself poorly, is something similar to Mr. Briney's house in the Gen 3 pokemon games, where the old man is chasing his wingull around the table. I'd always have fun walking the middle of his chase, blocking the two from moving. They'd always go back to chasing after I got out of their way.
 

EmmaB

Veteran
Veteran
Joined
Feb 20, 2018
Messages
140
Reaction score
201
First Language
English
Primarily Uses
RMMV
Could you show a print screen of your event? I'm pretty sure all you need to do is make the box next to the 'Skip if cannot move' have no tick. But maybe I'm misunderstanding you...
 

Lilliput

Lilliput
Member
Joined
May 1, 2020
Messages
2
Reaction score
0
First Language
English
Primarily Uses
RMMV
[MOVE]MV Support[/MOVE]
Thank you, and sorry! I'm new here.

Could you show a print screen of your event? I'm pretty sure all you need to do is make the box next to the 'Skip if cannot move' have no tick. But maybe I'm misunderstanding you...

I've tried "Skip if cannot move", but doing that just makes the character run hogwild around the screen if the player moves in front of it's route.
I'm just looking to find a way to pause the character's movement while the player stands infront of them, and then to resume it's regular route like nothing every happened when the player moves out of the way. I hope that makes what I'm looking for clearer!
 

Attachments

  • ScreenShot_20200526192828.png
    ScreenShot_20200526192828.png
    265 KB · Views: 6

EmmaB

Veteran
Veteran
Joined
Feb 20, 2018
Messages
140
Reaction score
201
First Language
English
Primarily Uses
RMMV
I tried making your event and it works fine for me if the 'Skip if cannot move' is not ticked. My player can walk in front of the event and it doesn't ruin it's cycle.
1590554231193.png
 

Latest Threads

Latest Posts

Latest Profile Posts

Happy Friday, y'all! I just got home from work and am sitting down with a nice cider, and I'm ready to chill and enjoy myself. Not sure if I'm gonna dive into any of my game-related projects or not tonight.... we'll see how I feel after unwinding for a bit I guess!
Just found out that mint tea made from chocolate mint tastes a bit like hot cocoa with candy cane stirred in. As I'm allergic to chocolate this makes me very happy.
It's special day for me tomorrow so time to vanish for 24 hours lol.
So Deltarune Chapter 2 is supposed to release today... if it's out already, has anyone played it? And I can't because I have a stinking Mac and not a Windows PC.

Forum statistics

Threads
115,140
Messages
1,087,568
Members
149,655
Latest member
DeviancePrime
Top