



The weird thing? Reading your script in the image I TOTALLY understand what's going on.... Yet I cant seem to grasp it for myself. Lol.I told you "Move toward player" doesn't work like that and that having him roam would make this far more difficult.
It's much more reliable to have him in a single location, looking like he's busy with something else, like a book, papers, cooking, washing dishes, or even looking out a window.
then use an exact move rout to the player.
making it work properly your way would take a lot more effort.
At least i'm not asking you to make THIS XD
I guess when I think cutscene I think these big epic movie-events that take full control over my character until and do all sorts of fun stuff... Not simple things like just stopping someone from walking up the stairs. Lol.If the text is still happening too quickly, you can always just add a "Wait" command in the move route or between it and the Show Text command. Set it to a generic number, like 120 frames (2 seconds) and play test it. Then, adjust accordingly.
I'm not sure if the "Move Towards Player" command in Set Move Route only moves one grid space at a time, but I'm guessing it does as that's how most Set Move Route commands work. If your NPC is roaming, you may need to put in an excessive amount of "Move Towards Player" commands to get him to the desired location. With this technique, you'd also have to check on "Skip if Cannot Move" as you want the commands to stop running if the NPC gets to its destination before all of the commands run.
While it's easier to do this with an NPC who is standing still (as his movement will be more predictable) in theory it should be possible to do this with a roaming NPC too. I find that when building cut scenes (and believe me, you ARE building a cut scene whether you think so or not) it's best not to over think the direction too much.
Eep. Good to know. I guess I'll just keep the long-winded scripting for the cutscenes and be damn happy about it. Lol.you have to be precise with your movements or it will look like crap watching them try to figure it out for themselves, and it will be different every time they attempt.