Can we possibly collect nice (non-feature-begging) questions and very kindly ask if those might be used for some interview in the future if they weren't yet?
E.g. I would be very curious about these:
1. How and when Yoji Ojima did come to the project of RPG Maker? He doesn't seem to have written the original 95 version just yet, but jumped in not much later from what I've found online.
2. Was it daunting to decide, and how was the overall experience like doing the rewrite from native windows .exe + ruby to web-based/Qt for RPG Maker MV?
3. Did Yoji Ojima ever play any of the more widely known commercial RPG Maker games, and did that result in any personal favorites or ones where it was surprising how they used the engine?
4. How does the typical work day look like working on RPG Maker in 2020?
5. Did Yoji Ojima ever anticipate RPG Maker to become such a widely known piece of software when starting to work on it, especially world-wide? I assume MV+MZ are way more popular than e.g. 98 used to be back in the day, while I don't have the numbers the community seems to have grown massively.
6. Does Yoji Ojima ever browse the rpgmakerweb forums, watching to see what the busy crowd of English-speaking RPG Maker users is up to?
