tl;dr: Intra Mundum is still alive, but as a one-man project, personal challenges have kept me from active development for the last few months. I'm getting back into it now, and a substantial update will follow soon-ish.
It's really been way too long since I provided any updates. Between last update and this, there's been so many changes in my personal life that I've had to put the project in the backseat for a long time. However, it looks like I'll finally have the time and ability to continue working on it, and I'll be providing more frequent updates very soon.
Of course, the project hasn't been completely frozen all this time, but what I've been able to work on isn't something that I can reveal without either spoiling the game, or it won't make sense as standalone information. Things like storyline development, fleshing out the "universe" the story takes place in, developing characters, and overall gameplay considerations. My next update, however, should be more substantial; I'm aiming for a demo that shows off the new direction of the game (according to earlier posts, when combat was removed) and the new interface changes highlighted in videos above.