abishaigames1

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I'm trying to figure out some good Inventory Management systems. I'm using Trivel's Limited Inventory plugin for limiting inventory space. My problem right now is that I can't figure out any good way to drop items if your inventory is full. 
 

SimProse

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I'm not sure there's a good way to do this. I thought about a weight-based system, and decided against it because of this. You'd have to let players decide what to drop, I suppose.
 

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Tempted to come up with a unique spell naming system....But ''Fire Magic'' and ''Fire,Fira,Firaga'' are so easily recognizable :p
Yesterday I discovered that I can copy/paste multiple commands by holding shift. I tried this when I started developing holding ctrl and when it didn't work I just copied every single command one by one. For two years.

I am in heaven now.
All right, so lesson learned. No more complicated battle systems for me.
Whew, just finished a whirlwind of deadlines. Finally a tiny break. You know...I should go update my 2020 banner now.
image_2021-06-16_153010.png

Why are barrels to difficult? xD I feel like i Barrel...y made it....eh EHHH!? :p

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