123user321

Villager
Member
Joined
Jul 1, 2021
Messages
20
Reaction score
8
First Language
Slovak
Primarily Uses
RMMV
Hello,

I have no idea how I managed to do that but, even if I disable all of the plugins I use, dashing is automatically enabled, and when I press shift, I walk at lower speed so basically I somehow inverted controls of dashing(also tried it on completely new map with no events). I don't even know if I should post this in js support or rpg maker mv support. If it helps, I used YEP_DashToggle, however recently I switched to SE_DashStamina (https://forums.rpgmakerweb.com/index.php?threads/silvers-dash-stamina.51566/), is it possible something went wrong when both of these plugins were active at the same time?

Thanks for reading
 

Eliaquim

Hakuen Studio
Veteran
Joined
May 22, 2018
Messages
3,181
Reaction score
2,446
First Language
Portuguese - Br
Primarily Uses
RMMZ
Hi there!
is it possible something went wrong when both of these plugins were active at the same time?
- Maybe yes, maybe not.

But I believe that your problem can be solved by going into the options menu and just disabling the Always Dash option.

When this setting is changed, it stays changed across the save files. So if you changed it via the options menu, or if one of these plugins changes the Always Dash option internally, depending on how they do it, the changes can be stored on your game/project.
And even if you remove them(the plugins), these changes will still persist, because the place they are stored doesn't depend on plugins.
 

123user321

Villager
Member
Joined
Jul 1, 2021
Messages
20
Reaction score
8
First Language
Slovak
Primarily Uses
RMMV
Hi there!

- Maybe yes, maybe not.

But I believe that your problem can be solved by going into the options menu and just disabling the Always Dash option.

When this setting is changed, it stays changed across the save files. So if you changed it via the options menu, or if one of these plugins changes the Always Dash option internally, depending on how they do it, the changes can be stored on your game/project.
And even if you remove them(the plugins), these changes will still persist, because the place they are stored doesn't depend on plugins.
Thank you, I completely forgot that it is an option in a default options menu lol
 

Latest Threads

Latest Posts

Latest Profile Posts

Shoot.gif
Because The Fury from Metal Gear Solid 3 is one of my favorite bosses of all time, I felt the need to make a somewhat similar boss for my own game. taking cues from both the Fury and another awesome astronaut boss, Captain Vladimir from No More Heroes 2.
RE4make almost had me with their demo until I got to the dog stuck in a bear trap and realized that he was dead and could no longer be saved. Just not the kind of reimagining I'm interested in.
Here's some dudes that I'm drawing for Jimmy's Quest!
autredo.png
Autism Acceptance Month 2023!


Did this randomly in my free time, I guess today is a good day to show it.

Forum statistics

Threads
130,025
Messages
1,207,119
Members
171,289
Latest member
MJDNK
Top