- Joined
- Aug 6, 2016
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Guys, I've been trying to create a field effect where the SLOWEST battler (with the least Agi) moves first and the FASTEST battler (with most Agi) moves last.
So, basically the faster you are, the slower you'll be while a the state is still inflicted. Just like Trick Room in Pokemon.
I can also adapt this method using switch instead of state, so thats another option.
I tried to multiply AGi with -1 (Multiply with -100%) but the result is always *0% ... It looks like I can't multiply Agi parameter with negative number from the State "Features" tab.
Is it possible for AGI parameter to be negative? Is there a way to do this?
Please help...
Thank You.
So, basically the faster you are, the slower you'll be while a the state is still inflicted. Just like Trick Room in Pokemon.
I can also adapt this method using switch instead of state, so thats another option.
I tried to multiply AGi with -1 (Multiply with -100%) but the result is always *0% ... It looks like I can't multiply Agi parameter with negative number from the State "Features" tab.
Is it possible for AGI parameter to be negative? Is there a way to do this?
Please help...
Thank You.






