- Joined
- Nov 27, 2015
- Messages
- 73
- Reaction score
- 91
- First Language
- Portuguese
- Primarily Uses
- RMMV
Hey guys, after some absence I am willing to start a new game during my vacations, I've written the initial concept of it and would love to hear suggestions, what do you guys think about it or what would you like for an investigation game to have:
Story:
The story will be about a pair of detectives, a 30-year-old former police officer and a 16-year-old girl who came under his tutelage after being rescued orphaned from an operation. Although she still does not fully understand her abilities, the girl has a medium dowry and is able to access the memories just before death, under certain circumstances, of newly dead humans; the pair went on to use this gift to solve well-covered crimes that are difficult to solve, reproducing murders and generating evidence against the real culprits. The story will be divided into chapters and the construction of the characters, as well as the relationship between the two, will be built with the passing of the chapters. The climate, seemingly heavy initially, is constantly broken by the girl's interventions and ironic dialogues between the two, always being the development of the characters my priority. Upon reaching the climax of the story, the player discovers that the girl, in fact, is investigating on her own the death of her pair, who was not aware during the game that had died.
Mechanics:
The game will take place on two main axes (investigation and flashback), the investigation, from the perspective of the detective, is the time of collecting items and building information on the case; during flashbacks (unleashed by the girl), the player controls the girl living the last moments of life of the victim, moments of the game of conflict and escape.
Will look forward building the concept via feedback!
Story:
The story will be about a pair of detectives, a 30-year-old former police officer and a 16-year-old girl who came under his tutelage after being rescued orphaned from an operation. Although she still does not fully understand her abilities, the girl has a medium dowry and is able to access the memories just before death, under certain circumstances, of newly dead humans; the pair went on to use this gift to solve well-covered crimes that are difficult to solve, reproducing murders and generating evidence against the real culprits. The story will be divided into chapters and the construction of the characters, as well as the relationship between the two, will be built with the passing of the chapters. The climate, seemingly heavy initially, is constantly broken by the girl's interventions and ironic dialogues between the two, always being the development of the characters my priority. Upon reaching the climax of the story, the player discovers that the girl, in fact, is investigating on her own the death of her pair, who was not aware during the game that had died.
Mechanics:
The game will take place on two main axes (investigation and flashback), the investigation, from the perspective of the detective, is the time of collecting items and building information on the case; during flashbacks (unleashed by the girl), the player controls the girl living the last moments of life of the victim, moments of the game of conflict and escape.
Will look forward building the concept via feedback!
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