"Invisible Character" problem

Tyra Wadman

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:(  So far in my practice game I've run into one main problem (With a few others on the side).

 For a cut scene I have the main player walk into a tavern. The bartender acknowledges them and asks the Player to have a seat. 

The cut scene ends and the character can walk around and interact with the other guests, and the next event only triggers when they sit down.

So the Player sits down, the Event for the next segment of the cutscene begins and there's a brawl. I don't have 'death sprites' so I had them 'disappear' by becoming transparent- but they're still on the same priority as the character. so I basically walk into invisible 'walls'. Is there a button to switch their Priority? 

This is probably a fairly simple fix, but if it is, I keep missing what button its under/haven't figured it out for over a month. 

To improvise I just had the fight black out and fade in to a different map but if there's an easier way, I'd appreciate if someone could let me know. I'm weird, and don't learn well on my own. Heck, it took me a week to notice the transparent option in the Move Route section. 

The only other problem I've been having  (so far) is the Sound Effects. When I used the blackouts in the brawl I had slashing sounds and stuff- but when I used a certain one it just sat at a black screen. So I removed it, tried the other ones, and it worked fine. But is there a reason for this or should I just try to avoid using the default RPG Maker sound? 

Thanks again for reading!
 

Nightstag

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I think I can help, but I have one question: are you using the event that "dies" to make itself transparent, or are you using a separate event to make your character "die"?

As for the second problem, I'm not really sure, I haven't worked with sounds effects very much in the past.

Edit: Wow, I seriously ninja'd the guy below me.  :p
 
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cabfe

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As you've experienced, Transparent != Intangible.

You have several ways to fix that.

- Check the Through button (or set it in a move route for that event)

- If you use a switch, make the new event conditionned by that switch to an event with no graphics and again check the Through button.

- You can also set the event to something else as Same as Characters (Below or Above both works) but that's less elegant.

and probably more solutions but that should be enough.

As for your Sound Effect problem, I think there must be something inside the event itself. I don't know of a sound that would freeze a game by itself, especially a default sound.
 

Rad

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Just switch the event to another page with the settings you need there, below hero.
 

mlogan

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It depends on exactly what characters you are talking about - are these members of the party or are these NPCs that are separate events?

If separate events, do as as Rad says. If you don't need the event anymore after it disappears, simply turn on a self-switch, then have a blank page set to trigger with that self switch.

If it is members of the party, you can remove them from the party temporarily.

It's hard to know exactly the best solution without knowing more details.
 

Tyra Wadman

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It depends on exactly what characters you are talking about - are these members of the party or are these NPCs that are separate events?

If separate events, do as as Rad says. If you don't need the event anymore after it disappears, simply turn on a self-switch, then have a blank page set to trigger with that self switch.

If it is members of the party, you can remove them from the party temporarily.

It's hard to know exactly the best solution without knowing more detail
Sorry, they're NPC's that I need to make disappear.
 

cabfe

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Then using a switch and a blank event page will be OK.

Don't forget to either set Through to ON or set the event to Below or Above to prevent collisions.
 

mlogan

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As long as they aren't needed again, just create a new page and use a self-switch to activate. You shouldn't need to mess with any settings, as a blank page automatically is set to Below Character.
 

Tyra Wadman

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As long as they aren't needed again, just create a new page and use a self-switch to activate. You shouldn't need to mess with any settings, as a blank page automatically is set to Below Character.

Then using a switch and a blank event page will be OK.

Don't forget to either set Through to ON or set the event to Below or Above to prevent collisions.
Thank you everyone!
 

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