- Joined
- Oct 3, 2014
- Messages
- 54
- Reaction score
- 30
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- Engrish
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For a cut scene I have the main player walk into a tavern. The bartender acknowledges them and asks the Player to have a seat.
The cut scene ends and the character can walk around and interact with the other guests, and the next event only triggers when they sit down.
So the Player sits down, the Event for the next segment of the cutscene begins and there's a brawl. I don't have 'death sprites' so I had them 'disappear' by becoming transparent- but they're still on the same priority as the character. so I basically walk into invisible 'walls'. Is there a button to switch their Priority?
This is probably a fairly simple fix, but if it is, I keep missing what button its under/haven't figured it out for over a month.
To improvise I just had the fight black out and fade in to a different map but if there's an easier way, I'd appreciate if someone could let me know. I'm weird, and don't learn well on my own. Heck, it took me a week to notice the transparent option in the Move Route section.
The only other problem I've been having (so far) is the Sound Effects. When I used the blackouts in the brawl I had slashing sounds and stuff- but when I used a certain one it just sat at a black screen. So I removed it, tried the other ones, and it worked fine. But is there a reason for this or should I just try to avoid using the default RPG Maker sound?
Thanks again for reading!


