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- Jun 9, 2014
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- Primarily Uses
Name: Invisible Events In Range
Version: 1.0
Author: Mr. Trivel
Created: 2016-01-28
What does it do?
Allows events to appear or disappear depending how close the player is.
Screenshots:
[IMG]http://puu.sh/mM9h8/8a401bb094.png[/IMG]
How to use?
Use "Comment..." command under Flow Control for tags.
<Hidden: [TYPE] [RANGE]>
TYPE - in/out, if "in" - enemy will be hidden if player is within the RANGE.
if "out" - enemy will be hidden if player is out of the RANGE.
RANGE - how far/close has player to be
E.g.
<Hidden: out 5>
<Hidden: in 3>
Plugin: <Link: Github>
How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.
Terms of Use:
Don't remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.
Version: 1.0
Author: Mr. Trivel
Created: 2016-01-28
What does it do?
Allows events to appear or disappear depending how close the player is.
Screenshots:
[IMG]http://puu.sh/mM9h8/8a401bb094.png[/IMG]
How to use?
Use "Comment..." command under Flow Control for tags.
<Hidden: [TYPE] [RANGE]>
TYPE - in/out, if "in" - enemy will be hidden if player is within the RANGE.
if "out" - enemy will be hidden if player is out of the RANGE.
RANGE - how far/close has player to be
E.g.
<Hidden: out 5>
<Hidden: in 3>
Plugin: <Link: Github>
How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.
Terms of Use:
Don't remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.
Last edited by a moderator: