Mr. Trivel

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Name: Invisible Events In Range


Version: 1.0


Author: Mr. Trivel


Created: 2016-01-28


 


What does it do?


Allows events to appear or disappear depending how close the player is.



 


Screenshots:




[IMG]http://puu.sh/mM9h8/8a401bb094.png[/IMG]


 



How to use?







Use "Comment..." command under Flow Control for tags.


 


<Hidden: [TYPE] [RANGE]>


TYPE - in/out, if "in" - enemy will be hidden if player is within the RANGE.


                       if "out" - enemy will be hidden if player is out of the RANGE.


 


RANGE - how far/close has player to be


 


E.g.


<Hidden: out 5>


<Hidden: in 3>








 



Plugin: <Link: Github>


How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.








Terms of Use:
Don't remove the header or claim that you wrote this plugin.


Credit Mr. Trivel if using this plugin in your project.


Free for commercial and non-commercial projects.
 
Last edited by a moderator:

emperpep

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RMMV
Hi, I've tried your plugin and it seemed to have a conflict with "change opacity" command, in set movement route.
I can change player's opacity , but cannot change event's opacity when this plugin is active, I wonder if there is any way to fix this issue?
 

RyanYe

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conflict with "change opacity" command
I have made a fix to this plugin
now this one has no conflict with the default MV command
Clipboard02.jpg

the red part is my fix, it judges whether the whole plugin wil take effect or not depends on whether you have the keyword "hidden" on your event page
 

Attachments

  • MrTS_InvisibleEventsInRange.js
    4.3 KB · Views: 5

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