Invisible Events In (or out of) Range

Mr. Trivel

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Name: Invisible Events In Range


Version: 1.0


Author: Mr. Trivel


Created: 2016-01-28


 


What does it do?


Allows events to appear or disappear depending how close the player is.



 


Screenshots:







 



How to use?







Use "Comment..." command under Flow Control for tags.


 


<Hidden: [TYPE] [RANGE]>


TYPE - in/out, if "in" - enemy will be hidden if player is within the RANGE.


                       if "out" - enemy will be hidden if player is out of the RANGE.


 


RANGE - how far/close has player to be


 


E.g.


<Hidden: out 5>


<Hidden: in 3>








 



Plugin: <Link: Github>


How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.








Terms of Use:
Don't remove the header or claim that you wrote this plugin.


Credit Mr. Trivel if using this plugin in your project.


Free for commercial and non-commercial projects.
 
Last edited by a moderator:

emperpep

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RMMV
Hi, I've tried your plugin and it seemed to have a conflict with "change opacity" command, in set movement route.
I can change player's opacity , but cannot change event's opacity when this plugin is active, I wonder if there is any way to fix this issue?
 

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