Invisible Events In (or out of) Range

Mr. Trivel

Glasses
Veteran
Joined
Jun 9, 2014
Messages
284
Reaction score
465
First Language
Lithuanian
Primarily Uses
Name: Invisible Events In Range


Version: 1.0


Author: Mr. Trivel


Created: 2016-01-28


 


What does it do?


Allows events to appear or disappear depending how close the player is.



 


Screenshots:







 



How to use?







Use "Comment..." command under Flow Control for tags.


 


<Hidden: [TYPE] [RANGE]>


TYPE - in/out, if "in" - enemy will be hidden if player is within the RANGE.


                       if "out" - enemy will be hidden if player is out of the RANGE.


 


RANGE - how far/close has player to be


 


E.g.


<Hidden: out 5>


<Hidden: in 3>








 



Plugin: <Link: Github>


How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.








Terms of Use:
Don't remove the header or claim that you wrote this plugin.


Credit Mr. Trivel if using this plugin in your project.


Free for commercial and non-commercial projects.
 
Last edited by a moderator:

emperpep

Villager
Member
Joined
Apr 3, 2018
Messages
8
Reaction score
0
First Language
Thai
Primarily Uses
RMMV
Hi, I've tried your plugin and it seemed to have a conflict with "change opacity" command, in set movement route.
I can change player's opacity , but cannot change event's opacity when this plugin is active, I wonder if there is any way to fix this issue?
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Anyone here managed to never burn out on programming? My current limit is 3 months(6-8 hours per day, 7 days per week, 50 hour programming week on average), and then I just have to take a break, sometimes lasting few days(with at most 2 hours on programming per day). I've been always like this so far, so I admire those who can always be so passionate on programming :)
This is starting to become a momochi collection y'all!
Meet Swefo The candy Eater!

Hide your candy... I or I sweefe sweefefooo~~~
Automatic level scaling without an option to turn it off can be a very bad choice for a game. The worst I've ever seen was in Nightmare of Druaga, where if a power outage made your system turn off, the game detects it as an attempted cheat and overwrites your save while taking away your best gear, leaving you unable to progress at the late stages of the game, and unable to recover.
Problem with sequels: Heroes getting rid of all their items and forgets all of their skills within the span of a year without explanation. :kaomad3:
I can see the end of my prologue. Perfect time to decide to pull everything over into MZ, right? Right?!

Forum statistics

Threads
99,652
Messages
967,699
Members
131,329
Latest member
GenAlFateh
Top