theartofme

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LWP_InvisibleTiles
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Introduction
Allows using a different tileset image when using the RPG Maker editor and when running the game. Useful for parallax mapping or for visualising secret passages, etc. in regular tile-based mapping.

Screenshots
Example of a level with visible tiles with passability/ladders in the editor:
index.php

And the same level in-game:
index.php
How to Use
There are two ways to use this plugin:

1. Tileset Image Names

If you have a tileset image with "-vis" at the end of its name, for example:
Code:
img/tilesets/Dungeon_A1-vis.png
Then when the game runs, it will actually load the version without "-vis", so in the example above it will actually load:
Code:
img/tilesets/Dungeon_A1.png
This happens when the game is run, so in the RMMV/RMMZ editor you will still see the "-vis" version of the tiles. This replacement happens per tileset image, so you can replace some parts of the tileset (e.g. only A2, or only C ), or all of it.

2. Map Notetag

Just put the following in a map's notetag:
Code:
invisible tiles
When the map is loaded, all the tileset images will be replaced with img/tilesets/blank.png by default. If you want to use a different image, you can select one in the plugin parameters; the tileset image in the "Blank Tileset" plugin parameter is the one that will replace the tiles. This replaces ALL tileset images in the tileset, so if the tileset has A1, A2, B, and C images, all of them will be replaced with the "Blank Tileset" image.

Download
Download here: https://raw.githubusercontent.com/theartofme/LWP_InvisibleTiles/main/LWP_InvisibleTiles.js

License
This plugin is free to use for commercial and non-commercial use.
 

Attachments

  • editor.jpg
    editor.jpg
    785.6 KB · Views: 85
  • in-game.jpg
    in-game.jpg
    422.5 KB · Views: 85
Last edited:

Shaz

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