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I want some invisible walls placed, but adding events "Same as character" causes some serious performance hits. How do I add invisible walls without changing the tileset and without adding a ton of events?
All of the darkened areas on the purple river in the below image have to have invisible walls. The bridge cannot:
Bridge has to be on the purple river to inflict damage to the player to make an event on the bridge calling text dialog viable. Later in the game, these same purple bits are traversible, hence why I don't want to change the tileset data. (You'll also note that a small pool of this purple stuff is traversible near the house there, that's supposed to be like that.)
All of the darkened areas on the purple river in the below image have to have invisible walls. The bridge cannot:
Bridge has to be on the purple river to inflict damage to the player to make an event on the bridge calling text dialog viable. Later in the game, these same purple bits are traversible, hence why I don't want to change the tileset data. (You'll also note that a small pool of this purple stuff is traversible near the house there, that's supposed to be like that.)
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