Is 70 mini bosses too much?

byrdbones

Ren
Veteran
Joined
Mar 8, 2013
Messages
101
Reaction score
38
First Language
English
Primarily Uses
If your game is huge, and you have lots of explorative/secret areas, then why not!
 

xspec

Villager
Member
Joined
Jul 15, 2014
Messages
6
Reaction score
0
First Language
English
Primarily Uses
I think it depends most on how you implement the feature. If they're challenging and offer good rewards, then a player might not get tired of them. If they're hidden and require some sort of puzzle to be completed beforehand, that could also make the encounter more exciting. I think the difficulty of the mini-bosses should also vary widely, making each encounter more fresh, because otherwise they just turn into a repetitive 'beefed-up enemy'. You could also offer rewards based on the number defeated, or have certain mini-bosses unlock only after a certain number are defeated, or have certain other optional events unlock... it's really up to you.

Relative scarcity of the mini-bosses should definitely be a consideration though, because if the player fights too many of them in a short span of time, it stops being a dangerous, exciting encounter, and more of a "Oh look, it's one of these things again". Since you have 7 main bosses, that means your player would basically fight 10 mini-bosses per actual boss, which is a little high. Maybe scale it back to 3-5 mini-bosses depending on the time between each real boss.
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

Forum statistics

Threads
105,868
Messages
1,017,083
Members
137,583
Latest member
write2dgray
Top