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In my game, all levels have a maximum of 20MP. There's a certain mechanic that goes along with this, and magical skills require MP to be over a certain amount to be used. MP also fluctuates in battle depending on your actions, yet is never spent
anyway, what I'm wanting to know, is if i can use something like this in a damage formula
a.mat*1.((a.mp))
so if MP is maxed out, the formula would be
a.mat*1.2
were as if it was only at 9 it would be this
a.mat*1.09
I'm asking on here because i also want to share the idea if anyone wants to use it
anyway, what I'm wanting to know, is if i can use something like this in a damage formula
a.mat*1.((a.mp))
so if MP is maxed out, the formula would be
a.mat*1.2
were as if it was only at 9 it would be this
a.mat*1.09
I'm asking on here because i also want to share the idea if anyone wants to use it


