Basically what I'm wondering is "Difficulty is still a thing in modern games?" As I see it, modern games (At least the BIG ones) try to bring a better "experience" to the player, not saying difficulty is not a factor here, but, there's mayor focus on things such as realistic graphics or physics, more interactive/inmersive mechanics (like VR or Voice Chats) or (Those which I think are the worse) the "automated assistances" (Autosave, autoheal, autoaim, you get it). And again, not saying its wrong, but being honest, most games these days are NOT difficult or atleast not as difficult than before. Lets be honest, frustrating moments in gaming are the most memorable, and those moments are the ones that truly bind you to the game. I recall forget saving while playing Tomb Raider II, missing one single jump and restart at previous stage. When I played the first series reboot (Legend, Anniversary, Underworld), I can't say I had such a hard time, yet I liked the "experience" but I really missed the challenge. Some games use the poor excuse of "Insane mode" or "Hardcore" or "1 life" or whatever, but it makes no real difference rather than what you do or not based on your game knowledge. Obviously it has an impact on difficulty but it will not change the regular game. So I want to know your opinions, "Is difficulty important in games?", "Are modern games franchises/developers neglecting it?" and "What do you think should be the "right" difficulty level?"