- Joined
- Jan 30, 2017
- Messages
- 18
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- English
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- RMMV
This is just a discussion I want to start on the option stated above and if it really should be used or not. Statements said below can be misunderstanding of the feature, feel free to correct anything.
So I have been running into a few issues with this simple checkbox "Exclude unused files", whether it be not being able to load certain plugin images due to coding issue of said plugins, or the fact that it keeps all the images from the battle scenes when my game has 0 battles and has hardly anything setup in the Database.
Using Tiled for my mapping I don't have any Tilesets setup, and I don't use any of the default sounds or music. They are all still in the resource manager, as I may decide to use something as testing or a placeholder.
The way as I look at it now, if I have to go through lengths of removing unused assets from the resource manager, as well as add the missing folders/files for plugins. Why even have the option?
When I develop anything that needs assets I keep a Master Folder separate from the Application at hand, whether this be assets, notes, credits, etc... Stuff will be put into that folder and then moved to the Application when needed.
I feel I would have a better time just leaving that option unchecked and export everything and then going in afterwards and removing the unused files cross referencing my master folder. Way as I look at it I would have better luck on keeping needed files. As well as removing unused files that RGPMaker decides to leave behind.
I do understand that most of the time these are small folder sizes, but in the 'img' folder 46MB was unused and the example game I had at the time was 150MB. That's almost 30% of the size taken up by unneeded files.
So I ask.
1. Is it really worth it, or should you just manually do it?
2. Would the problem get worse if say someone did add a bunch of assets to the resource manager and decided not to use it?
3. Am I completely misunderstanding how it works?
So I have been running into a few issues with this simple checkbox "Exclude unused files", whether it be not being able to load certain plugin images due to coding issue of said plugins, or the fact that it keeps all the images from the battle scenes when my game has 0 battles and has hardly anything setup in the Database.
Using Tiled for my mapping I don't have any Tilesets setup, and I don't use any of the default sounds or music. They are all still in the resource manager, as I may decide to use something as testing or a placeholder.
The way as I look at it now, if I have to go through lengths of removing unused assets from the resource manager, as well as add the missing folders/files for plugins. Why even have the option?
When I develop anything that needs assets I keep a Master Folder separate from the Application at hand, whether this be assets, notes, credits, etc... Stuff will be put into that folder and then moved to the Application when needed.
I feel I would have a better time just leaving that option unchecked and export everything and then going in afterwards and removing the unused files cross referencing my master folder. Way as I look at it I would have better luck on keeping needed files. As well as removing unused files that RGPMaker decides to leave behind.
I do understand that most of the time these are small folder sizes, but in the 'img' folder 46MB was unused and the example game I had at the time was 150MB. That's almost 30% of the size taken up by unneeded files.
So I ask.
1. Is it really worth it, or should you just manually do it?
2. Would the problem get worse if say someone did add a bunch of assets to the resource manager and decided not to use it?
3. Am I completely misunderstanding how it works?