Is it a bad idea to use RPG Maker VX Ace default combat system?

Scythuz

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Anything can be interesting if you put in the work to make it interesting.  In the case of using the default battle system this could be: visually, strategically or even just finding ways to make it stand out that aren't necessarily applicable to any of the above.
 

kerbonklin

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Front-view battles (with still-enemy sprites) majorly depend on how well the HUD is designed to display information, as well as the skill animations playing a great role. You can take a look at Shin Megami Tensei: Devil Survivor and SMT: Strange Journey, as they use this form of Front-view Battle System amazingly.

Example:

 


 
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somenick

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Thanks for all the feedback, everyone.

Yeah, Im using / planning to use Yanfly's system.  It definitively offers much more interesting visuals during combat.
 

whitesphere

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I also like how Yanfly's combat system has a lot of neat bells and whistles like Elemental Absorption or Reflection, and you can set the animation speeds so that combat goes by more quickly.
 

BlissAuthority

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The problem is not really with the system; I've managed to make a fun and engaging game without a single script (for practice).

The problem is that the default encounters ('Troops') are BORING.  To a one they're either sIngle bosses with buckets of hit points, or groups of two or three of the same enemy.  Which is fine for what it is - an example of how to set up encounters - but not very fun to fight.

The solution is clever encounter design.  I made a troop with three characters as a boss battle - one healer/support character that threw out status effects, one striker with high Defense and low Magic Defense, and one mage with high Magic Defense and low Defense.  It was balanced for 30th level default Actors and it was a lot of fun.

The problem is treating the system as something other than what it is - a guideline and example to build on.

Edited to add:  Having a lot of meaningful tactical options - read, having either high level Actors or tweaking them so that they have a decent array of skills at low levels - is mandatory here.  Same principle applies, really.  The default classes start to get interesting at around 5th level.
 
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Lord Vectra

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Another major thing in battle is to have really good music to go with it.
 

Simon D. Aelsi

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Of course there's nothing wrong with it!  Whatever you decide to use, OWN IT. Be proud of it!
 

metronome

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I don't mind frontview battle.


But surely you can't just use/implement the default-frontview-battle system from the engine directly without any modifications.....


Now, we are talking about this.


Beside Ace Battle Engine (https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/), is there any other frontview battle system script that's better than that?
 
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Engr. Adiktuzmiko

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But surely you can't just use/implement the default-frontview-battle system from the engine directly without any modifications.....
You could... no one's stopping you from doing so.
 

Jomarcenter

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A lot of non-RM games used the same style as the VX ace one. like the Etrian Odyssey series, mother series, and a lot on the list. there is no problem using with VX ace default system since it's style is still popular system to use to some RPG games companies.
 

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