@kneel_before_ME : Books are no better though. I released a book in 2017 and I've made about $3000 so far from it in 2 years. Plus I think the low cost most devs ask is hurting them too as some see the low cost and think it is a cheap mobile game and don't even look further. One dev actually dared to ask $29.99 for an RPGMaker game, and they got a few of how come it is this much, but overall they seem to have done reasonably well from what I can tell. But...if we are honest about the numbers and how games go, even game studios in the 80's/90's didn't always made it big. One of them was interviewed years after they closed up shop and they said on average, 1 out of 10 games they made was a hit. 2 more went on to be moderate successes, and sold at least enough to cover development costs, but usually 7 out of 10 of their games didn't even make enough to cover the cost to make them, or were never finished for various reasons. So basically the takeaway is you need to make a LOT of games if you want to be successful. Each one builds up your audience too, and makes it more likely that future games will do better. But, the odds that your first game is a break-away hit that even covers costs...let's just say you'd probably have better odds putting all of that money on RED on a roulette wheel in a casino multiple times and hoping you win every time.