Is it possible to change the how the title screen looks in game?

vampirewarrior661

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Okay so in my project the game is split into two segments the first half being dream like and magical, however the second half is a nightmare. What I am asking is when the player reaches the second segment and it turns nightmarish can I change the title screen to reflect that so it truly looks like the villain has taken over. i am average at most at programming and don't know if this is possible, I also would like to know how to make text documents in game to appear on the users computer I know how to do it in C++ but not in ruby sadly. Thank you for anyone who reads this. 
 

Shaz

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I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.


Are you only allowing one saved game? The title screen is not linked to a save file, so there is no "the player is at this stage of the game" to be checked, unless you only allow one save file.


Otherwise, you could have one game that's still in the first half, and one game that's in the second half, and how do you know which title screen to show? Consider that you can go to the title screen from the game (so you could look at the most recently-played game's status), or from launching the game (when there is no most recently-played game in memory, and you don't know if they are going to start a new one, resume one where they're in the first half, or resume one where they're in the second half).
 

MeowFace

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You mean you are doing your game in chapters?

I am not sure if you are doing it by eventing or using a script, but if you are using my chapter script

http://forums.rpgmakerweb.com/index.php?/topic/45356-chapter-select/

then i can easily make a small script to change the title's graphic simply by checking save files for checkpoints.

And like what Shaz explained above, title graphic change is non-reversible unless the save file is deleted.

edit:

As for your 2nd request, by text file appearing in computer, you mean creating a txt file?

Have you tried this?

http://forums.rpgmakerweb.com/index.php?/topic/45024-txt-files-builderopener/
 
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vampirewarrior661

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Thank you there is only one save file so it doesn't make things difficult and yes its like a checkpoint the game will check if you made it to a certain point and the title screen will change. If it makes it easier I will try dividing the game, thank you for the resources. When they do reach the second part of the game they will save at a save crystal and probably quit the game and when they come back the title screen is different but if they do decide to start a new game and delete the save file then the title will revert back to normal. Thank you for the second request yes I wanted a text file to be created and appear. 
 

MeowFace

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If it's one save file, you should be able to do it by adding an extra header X to your save file. And have the DataManager check the header for X.

If X = A, display title graphic and bgm A, if X = B, display title graphic and bgm B.

Since you know how to script, that 2 link above should be more than enough to give you a lead to achieve what you want i guess. ;)

Let us know if you need more help.
 

vampirewarrior661

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Thank you so by your wording I went to the data manager and found the location (Datamanager.png) however what is the exact line or do I not go to data manager and I might try this (NewScript.png) but different as I said I'm average at most and I never really poked around in the data manager I'm more skilled in combat programing thank you for helping me your painting a more clear picture for me.

Datamanager.png

NewScript.png
 
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MeowFace

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Header is defined under self.make_save_header.

You should be able to find a hash there that store informations from the global game variables.

Simply create a new game variable in either one of those classes that are stored in save file should work. eg. @change_title = true/false

Reading from header is the same. but creating a method to check what's in the header and call that method in your title scene will make things a lot easier.
 

vampirewarrior661

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Thank you so much for your help it works :)
 

MeowFace

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You're welcome!
 

vampirewarrior661

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Well... It worked in one project now its having problems and I think its clashing with a title screen script (first image) I tried to add a code so that the script would be disabled so that it wouldn't clash but didn't work. The previous code I used was like this (second image) I'm so sorry thank you for sticking with me for so long I feel like a noob XD

MogTitleScreen.txt

SaveHeader.txt
 

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MeowFace

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I won't be surprised since it's one of MOG's script. MOG Scripts tends to have a high chance of conflicts since those are a mix and match of different scripts found in the Japanese resource sites with a quick translation, some are recoded from VX and some XP. There's no standard format. You should notice that as a programmer yourself. ;) Another problem with them is, there's a high chance of memory leak in those scripts. You can try use Mithran's debugger script to make a list of memory leak and i bet a few of them is from MOG.

http://forums.rpgmakerweb.com/index.php?/topic/17400-hidden-gameexe-crash-debugger-graphical-object-global-reference-ace/

So i won't be recommending using another custom script that uses the same scene/class as MOG's. It's actually easier to make your own version of the title script and won't have to worry about crashes. Decorating a scene is 10 times easier than making a combat system. ;)

All you need is to toy with the windows and viewports to make a scene pretty. :D

edit:

and make sure you start a new game and new save when you are trying.
 
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vampirewarrior661

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Thank you for the other script I just decided to get rid of the MOG script and the save files can still be loaded if you saw the second text file is there a better format that I should use instead of that or is it good as it is.
 

vampirewarrior661

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Wow this is amazing! Thank you I knew I was missing something, I also checked out your other scripts they're very nice :)
 

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