- Joined
- Oct 29, 2016
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- 14
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Okay, so for those who don't know, Weather Ball is a move in Pokemon that changes type (element) based on the active weather. By default, it's Normal-type, but under sunny weather, it's Fire-type, under rainy weather, it's Water-type... you get the idea.
Essentially, the "weather" in my game is achieved via Yanfly's Passive Aura States (a Global Passive State arguably would've been better, but this is a very specific character doing this, so the idea is that if he dies, the artificial weather stops). So essentially, what I'm asking is, how do I make states affect the elemental alignment of that particular skill? Preferably, I'd like to achieve this without simply altering the "attack element" thingy, because I'd rather not tie his basic attacks to the weather if I can help it. If I can't help it, then I guess there's nothing I can do, but if there is something, even if it takes plugins (which I'm not against, just... tell me if I need them, lol), I'd like to do it.
Any help would be appreciated!
Essentially, the "weather" in my game is achieved via Yanfly's Passive Aura States (a Global Passive State arguably would've been better, but this is a very specific character doing this, so the idea is that if he dies, the artificial weather stops). So essentially, what I'm asking is, how do I make states affect the elemental alignment of that particular skill? Preferably, I'd like to achieve this without simply altering the "attack element" thingy, because I'd rather not tie his basic attacks to the weather if I can help it. If I can't help it, then I guess there's nothing I can do, but if there is something, even if it takes plugins (which I'm not against, just... tell me if I need them, lol), I'd like to do it.
Any help would be appreciated!

