is it possible to do so that the player during the conversation (choice yes/no) so that he can't get out of it (esc button)

Patroso

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is it possible to do so that the player during the conversation could not move in the best way as if it works globally and does not exclude: "set movement Route"
 

Andar

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What you describe is the default way - the player should not be able to move during show text unless you did something rather strange with events or plugins.

Can you give us screenshots of how you created the conversations where the player can move? That might help finding out what is wrong.
 

Patroso

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1685054565459.png
lag make this bug,
there are certain moments when the player can move I think it happens a lot when it happens.
1685054759573.png

but I fixed it by adding this
1685054675290.png
 

Patroso

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Cutscenes should be Autorun, not Parallel. That's the entire difference between those two trigger types, Autorun prevents player input.
works, thanks for your help
 

Patroso

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I have another problem where when the player enters the player toch event it is at the selection (show choices) eg yes or can not exit via the esc key, so can not make a choice 2 times

1685101265452.png
MY PLUGINS:
1685101505280.png
1685101514195.png
Update: I copied the working event and suddenly it's ok (even though it's practically the same done)(maybe I don't see something)
Update: I see the problem that if I give anything after that you can choose (there are different effects because as a dam teleports the player teleports after pressing esc
1685102916777.png
1685102973203.png
UPDATE 3: when I press esc it selects 2 options that's why it happens,can I somehow prevent it.
 
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ATT_Turan

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I'm having a bit of a hard time understanding your post.

But if I understand your question correctly, it's right on the Show Choices event command:
Screenshot 2023-05-26 083911.png

Change it to Cancel: Disallow, and pressing Escape will do nothing.

As a side note, you might want to think about how you're using variables. Just looking at your event, it looks like you could save your variables and use switches instead.

Why do you need to have separate variables for "ok" and "no ok"? Just use one switch for "ok" and check whether it's on or off.
 

Patroso

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I'm having a bit of a hard time understanding your post.

But if I understand your question correctly, it's right on the Show Choices event command:
View attachment 263302

Change it to Cancel: Disallow, and pressing Escape will do nothing.

As a side note, you might want to think about how you're using variables. Just looking at your event, it looks like you could save your variables and use switches instead.

Why do you need to have separate variables for "ok" and "no ok"? Just use one switch for "ok" and check whether it's on or off.
that's what I meant thanks for your help
 

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