- Joined
- Oct 9, 2019
- Messages
- 249
- Reaction score
- 27
- First Language
- korean
- Primarily Uses
- RMMV
Hi !
I was originally using MPP_SmoothBattlelog.
However, the biggest problem with this plugin is that if set an event to force the battle at the start or end of the turn, it will get an error.
(As a way of bypassing, STATE was taking advantage of forcing a combat action when the action was over. It seems that I can't catch the end and start of the turn.)
So this plugin has been disabled.
I have inquired, but it seems that there is no answer for several months, so I do not seem to be working anyway.
Anyway, I want to get rid of the waiting for text that comes out during battle in a similar way to this.
What exactly is needed, is there a waiting time for the animation to appear while'text' comes out if an enemy or friend acts during combat?
I want to completely erase only the'wait' in this part (not to delete TEXT).
As of now, the game is too slow and boring.
I looked for YEP_Battle core engine and SRD_BattleLogUpgrade, but I can't seem to see how to clear the WAIT between text and animation here.
(SRD_BattleLogUpgrade had parameters related to animation delays, but it didn't matter if reduced or increased the number.)
Is there such a way or plugin?
Since the text is long, I used a translator.
I hope you understand.
I was originally using MPP_SmoothBattlelog.
However, the biggest problem with this plugin is that if set an event to force the battle at the start or end of the turn, it will get an error.
(As a way of bypassing, STATE was taking advantage of forcing a combat action when the action was over. It seems that I can't catch the end and start of the turn.)
So this plugin has been disabled.
I have inquired, but it seems that there is no answer for several months, so I do not seem to be working anyway.
Anyway, I want to get rid of the waiting for text that comes out during battle in a similar way to this.
What exactly is needed, is there a waiting time for the animation to appear while'text' comes out if an enemy or friend acts during combat?
I want to completely erase only the'wait' in this part (not to delete TEXT).
As of now, the game is too slow and boring.
I looked for YEP_Battle core engine and SRD_BattleLogUpgrade, but I can't seem to see how to clear the WAIT between text and animation here.
(SRD_BattleLogUpgrade had parameters related to animation delays, but it didn't matter if reduced or increased the number.)
Is there such a way or plugin?
Since the text is long, I used a translator.
I hope you understand.
