Hi. I was working in my project and I saw I have a total of 13 states (talking specifically about negative states) in my project, just for a demo of maybe 2-3 hours. That made me think about something. Can a project arrive to a point where it has too much negative states? I'm sure we can't talk about a specific quantity, but how can a designer know when the project he/she is making uses too much negative states? Can you think of an example of a game actually has too much negative states?