Is it possible to make 6 frame door animation?

Joined
Jul 14, 2020
Messages
3
Reaction score
0
First Language
Turkish
Primarily Uses
RMVX
i am trying to make door animations by using 6 frames and i am quite confused about how i am gonna make this door gonna get animated with events... is it even possible to make 6 frame animations in rpg maker vx ace?
 
Last edited:

MushroomCake28

KAMO Studio
Global Mod
Joined
Nov 18, 2015
Messages
3,436
Reaction score
4,490
First Language
English
Primarily Uses
RMMV
The default door animation is 4 frames in RPG Maker (looking down, left, right, up). You can get creative and change the event graphics after that if you want to add 2 additional frames. Like set up the animation like it was 4 frames. At the end activate a switch, and set that switch as a condition for the page 2 of the event. The page 2 of the event will use your second image (frame 5 and 6) to complete the animation.
 
Joined
Jul 14, 2020
Messages
3
Reaction score
0
First Language
Turkish
Primarily Uses
RMVX
Thank you this worked really good! and i also have another question about animations, i am making a1 tile that has 24 frames of animation but the tile only displaying 3 frames of animation... so am i pushing it to limits or is there solution for that too?
 

MushroomCake28

KAMO Studio
Global Mod
Joined
Nov 18, 2015
Messages
3,436
Reaction score
4,490
First Language
English
Primarily Uses
RMMV
Is it an event or a tile?

If you are planning on having a lot of stuff different number of frames of animations, perhaps it could be advantageous if you look for a script that allows you to do so in an easier way.
 

Sugor

Veteran
Veteran
Joined
Feb 4, 2019
Messages
124
Reaction score
41
First Language
English
Primarily Uses
RMMV
You can play multiple frame with this plugin:

Galv's Character Animation-

Victor Enginea Character Frames-
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,122
Reaction score
11,495
First Language
English
Primarily Uses
RMVXA
@Sugor Those are plugins for MV (written in Javascript) and this is VX Ace which uses scripts written in Ruby. MV plugins won't work in Ace.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

One 3-day jam and a Game Awards... this month is moving... \o/
Maker-ing has been being the best thing that happened to me this year so far. it is so good to rescue some old skills fo creativity and the people I have met are really incredible. I love my coffelanders and tocudos buddies. Maybe one day I will reach other countries folks too. S2
Well... My game plays better at 1920x1080, so I guess that's the new resolution. Still runs at 60FPS. :LZSexcite: Also... I really want a boss to be able to build new maps around the player... Mostly because it's visually spectacular! I'm er... not quite sure yet how I can do that without making MV explode.... But I'll find a way, anything in service to the "sparkles"! :kaopride:
How to change your netbooks screen resolution

Forum statistics

Threads
100,791
Messages
979,586
Members
132,434
Latest member
serg1995
Top