Look up "map selection" plugins, and possibly "picture choices/ choice pictures" plugins. Then "custom UI" plugins and maybe "quest log" plugins. It's really not crazy hard if you just look beyond the images at what's really going on there just dependent on your experience and willingness to get it done. Similar image style though is dependent on your art skill/ willingness to commission/ them. If all that sounds daunting it might not be the time yet for doing such a ui menu. You might need someJ ava scripting experience to put it all together and working smoothly.
Maybe list what the important mechanics of that UI that you want to implement into your game. You didn't really say.
If you want to go b*lls out just use the Luna Engine.
this is very easy to event using pictures and simple window plugings. there's the picture button triancontane, moghunter's variable UI, tomoaky simple window, there's also triancontane DTEXT picture. i could easily setup something like this thru eventing.
One tried and true way to trigger a lot of people to be nasty is to tell a truth that they are uncomfortable with, like how most people will stand by while they see a crime happening, unless it's illegal to stand by. We probably wouldn't have stories about "special heroes" or games about heroes if the "everyday common folk" were largely capable of being heroes. Heroes face dangers that most people are not willing to.
I'm having toooo much fun designing the new MP (Mental Psyche) system. I've only worked it out for enemies so far, but it's fun to stun them, then go after their MP and delete them instead to farm for better item drops.