- Joined
- Feb 3, 2014
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For example the character dodges rocks that infinitely fall from above.
Yes. Rocks are Parallel processes.
Your character dodge them.
But it is a little complicated I guess.
It involves move event commands, with graphic changing commands,
collission detection using events comparing current position and hero positions,
so not many rocks can be constantly running or you will lag.
But it is possible I guess.
Ok thanks!Check my spoiler at my signature.
Download the "game". Play it. It covers a lot of stuff on eventing.
Set Move Route (this event - repeat) - Script: @msx = @x; @msy = @y - Move Down - Move Down - Move Down - Move Down - Move Down - Move Down - Move Down - Move Down - Move Down - Move Down - Move Down - Script: moveto(@msx,@msy)