- Joined
- Jul 30, 2018
- Messages
- 17
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- 1
- First Language
- English
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- RMVXA
Hey All,
Looking for a way to alter the scope of a skill to check for enemies/actors with a certain state? I've gotten really close to what I want, but I need a way to check for this before the skill occurs. Through web searching I found a way to do it after the skill has been executed through the damage formula: if b.state?(2); dmg = [X]; else; b.result.used = false; end; dmg
But I want it to happen before the skill is used. Does anyone know of any possible scripts or solutions that could help?
Looking for a way to alter the scope of a skill to check for enemies/actors with a certain state? I've gotten really close to what I want, but I need a way to check for this before the skill occurs. Through web searching I found a way to do it after the skill has been executed through the damage formula: if b.state?(2); dmg = [X]; else; b.result.used = false; end; dmg
But I want it to happen before the skill is used. Does anyone know of any possible scripts or solutions that could help?

