Big fan of old JRPGs, Ardent Kiseki Fanatic
- Sep 25, 2020
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As the titles says, I know it's weird question.
Yes, if you take the time to learn the difference between them in how to write the same script you have in 2k3 engine with rpg mv/mz. If you learn that you could duplicate a complete 2k3 game to MV/MZ. Of course it will take some time to write it all again, but way faster then starting a new project.
To go to details:
if you have event with script the let you jump you will need to find the way is written in the new engine (commend once for 'mv' you can find in a script call list for MV)
I can it say about 'mv'. %99 you can find similar plugin for mv the do whatever you need, 'mz' also have many plugins out already but way less then mv.
Your have two options, use Shaz plugin the let you define different tile size then 48×48 pixel, whatever size match your older tiles you want to use.
And option two will be either 'resize' the 2k3 Tileset (with 'gimp' or other tools), or you can get new Tileset the look similar to the old one. I know there are some tools to convert 2k3 tile size to 32×32 and 48×48.
So again. Not with few clicks convertor, but Yes with learning the JS scripts and find similar plugins if needed.
I just openend some files from an old Rm2K project. It's gibberish, but it's not impossible to write a Script to read, process and convert the files to JSON files that are readable by MV or MZ.
And then don't forget the obvious things: Some event calls from Rm2K don't exist anymore, graphics must be upscaled or just exchanged, bmg used to be midi but now are ogg files...
Thank you so much for all your replies, The thing is like this, I'm currently working on a translation project for a game called "Ruina" The game was released originally in Japan 2009 and it still has a fan-base that is incredibly compassionate about the game. The game is really well-made and has won multiple awards in the past, hence why I asked for creator's permissions to translate the game and acquired it. The reason that I want to migrate the game from 2K to a new platform is because of the difficulties in translating such as font issue, game bugs, assets problems etc. But after reading all of your post I don't think it'd be realistic to migrate the game to a newer platform. The game is 40 hours (If you don't do any side quests) long for ONE play-through there are 8 protagonists in the game (similar to octopath traveller) the story changes drastically based one player's chosen character, character gender, and player choice. Plus all of the assets and plugins are custom made. So It'd be a gargantuan process to re-write all that. Still, Thanks for all the helps, I really appreciate your replies.It is possible.
But you’d need to do a lot of manual work.
The real question is: what benefit do you get from doing that? Is a newer engine necessary for what you want to do?