Big fan of old JRPGs, Ardent Kiseki Fanatic
- Sep 25, 2020
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As the titles says, I know it's weird question.
Yes, if you take the time to learn the difference between them in how to write the same script you have in 2k3 engine with rpg mv/mz. If you learn that you could duplicate a complete 2k3 game to MV/MZ. Of course it will take some time to write it all again, but way faster then starting a new project.
To go to details:
if you have event with script the let you jump you will need to find the way is written in the new engine (commend once for 'mv' you can find in a script call list for MV)
I can it say about 'mv'. %99 you can find similar plugin for mv the do whatever you need, 'mz' also have many plugins out already but way less then mv.
Your have two options, use Shaz plugin the let you define different tile size then 48×48 pixel, whatever size match your older tiles you want to use.
And option two will be either 'resize' the 2k3 Tileset (with 'gimp' or other tools), or you can get new Tileset the look similar to the old one. I know there are some tools to convert 2k3 tile size to 32×32 and 48×48.
So again. Not with few clicks convertor, but Yes with learning the JS scripts and find similar plugins if needed.
I just openend some files from an old Rm2K project. It's gibberish, but it's not impossible to write a Script to read, process and convert the files to JSON files that are readable by MV or MZ.
And then don't forget the obvious things: Some event calls from Rm2K don't exist anymore, graphics must be upscaled or just exchanged, bmg used to be midi but now are ogg files...
It is possible.
But you’d need to do a lot of manual work.
The real question is: what benefit do you get from doing that? Is a newer engine necessary for what you want to do?