Is it still not possible to remove the blur/aliasing from the text?

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San

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I'm making an old school type of game and the blurry text is driving me nuts.
There's a plugin called SFont that is the only alternative so far , and it's great for normal text and menus, but it is incompatible with other text plugins (like "shaking text"), and it doesn't work with the text codes "\}" and "\{".
I've seen some posts in this forum about the blur problem. Some end up mentioning the SFont, while others don't have a solution.
The one with the closest result is this post (by @mogwai) but it still has some problems and, like others, there's also no solution.
Removing my essential plugins and/or text codes is not an option :blink:
I know that if it was that easy to fix it would've already been fixed.. I'm just asking..
Please help, if possible.
 
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Andar

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It depends on what causes the blur.

Because we can not change the graphics card or monitor of a computer, and some forms of blur are caused by that, not by anything inside MV.

The problem here is that resizing in 2D almost always causes blur, only pixel-perfect resizes don't have blur. So the only way to prevent blur completely is to prevent resizing.
And since different computers work on different resolutions, that is effectively impossible today. It was possible twenty years ago when everyone had CRT monitors (which have no fixed resolution) but is impossible with TFT monitors (where each monitor has exactly one physical screen size in pixels and has to interpolate all lower sizes if selected).

This also means that there will only be one screen size where your game works full screen without resizing, all other sizes mean a choice between windowed mode or blurred full screen.
 

Mister-ABC

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Bump... same issue and no solution so far. I use tons of yanfly scripts... so I try to avoid any scripts from other people....
 

Andar

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@Mister-ABC did you read my answer above before you necro'd?

There is no solution and never will be, because it is technically impossible to achieve for anything but very specific and unique cases where the game is exactly fit to a specific monitor and resolution size.
 

Mister-ABC

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I did and you completely missed the point. Resizing =/= anti aliasing. I have everything perfect pixelated, sprites, tileset, faceset, everything.... except the f$%&$ font. If you don't programm anti aliasing into your game you don't get it unless you really force it with your graphic card, which I don't.
So yes, it is possible.
 
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Andar

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then you're talking about a slightly different thing than the OP (his blur was cause by resizing mathematics) and should have started a new topic instead of necroposting here
 

Kes

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[necro]Mister_ABC[/necro]
You have also hi-jacked a thread, i.e. asking a different question from that of the OP.
Please start a new thread.

[mod]Closing[/mod]
 
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