Is it truly nostalgia or do games really suck now?

Discussion in 'Video Games' started by Leon Kennedy, Dec 19, 2017.

  1. Zemtax

    Zemtax Secret Open World Game Dev Veteran

    Messages:
    42
    Likes Received:
    21
    Location:
    Germany
    First Language:
    German
    Primarily Uses:
    RMMV
    A lot of new games do certainly suck, are being released buggy, etc. Early-Access, while not bad, is mostly paid playtesting. And I get it, devs get to see what the players like and dislike, feedback on game balance and mechanics and the like. But most devs don't use it to it's fullest potential and just use it as a platform for playtesting and easy (and free) bughunting.

    While nostalgia certainly plays a role in how we perceive older games we liked, I do think that games back then without patches, were put together more carefully and had way fewer bugs most of the time.

    Design-wise I'd say it was a learning process. Nowadays there's so much information available for almost any part of game development that AAA companies would have a hard time making very bad design decisions (there are still people working for these companies, people that make decisions, it's not the company).
    Milking a franchise is also not exclusive to the games industry and can be seen almost anywhere.

    There's one thing that makes me instantly not buy a game, and that is loot boxes WITH pay to win elements. If your loot boxes are purely cosmetic, go right ahead. But if it contains game-relevant items, equipment or characters, I'm out.
    Which leads to my last point. Manipulative design to get the player to buy more shiny bling bling for money... just no.
    It's not all bad though, modern games tend to be faster in terms of gameplay in their genres compared to older games.
     
    #81
  2. Renaud

    Renaud Warper Member

    Messages:
    1
    Likes Received:
    0
    First Language:
    French
    Primarily Uses:
    RMXP
    cursing it what I just read... being a top dog in the market doesnt prevent company to build big quality games cd project red are big right now and their upcoming cyberpunk 2077 going to be probably a huge mastepiece look at now red dead redemption 2 a huge masterpiece by a big AAA top dog video game company i can continue like that for a long time... and your argument about giant company to fall down gonna make new developper make good games is a big nonsense its the quality of those big AAA games that forces other company small big new old to push themselves to build a quality product.
     
    #82
  3. BK-tdm

    BK-tdm Manga Maker Veteran

    Messages:
    80
    Likes Received:
    67
    First Language:
    English
    Primarily Uses:
    RMMV
    Over the years i decided to play everything i can and decide for myself instead of trusting "stremaers" or "gaming journalists" i've learned how to like and love the little gaming i can get and never turned away or critizise something i havent played myself.

    From Barbie games back on the PSX the Ace Combats, Megaman from classic to Zero, the Metal Gear series, Final Fantasies, the Soul (calibur) series , The other Souls series (dark), Visual novels, Neptunia series, Senran Kagura games, Monster Hunter since the first one back in the PS2, i've played and experienced multiple genres and i never say no unless the game is 0% interesting to me (Hatred, Postal, Goat/Train/Whatever Simulator), and so far i think the gaming industry has had some very bad times and bad decisions now will cause more backlash and be more visible due to how today's social media works, there have been horrible decisions in the past that simply arent that well known due to the media reach not being as wide as it is today, for two examples take the E.T Atari game and Jhon Romero's Daikatana.

    The game industry has seem some awesome developments and an incredible evolution, looking back at the first tomb raider compared to what Rise of the Tomb Raider gives, the difference for the people who played both should be incredible, having "bad graphics" is not a valid excuse to disregard a game (unless textures F up, collisions go guano insane and the like, making it unplayable, like that batman game pc port) and in my opinion "repetitive" is a ridiculous concept, everything by design will be repetitive no matter how open world , big, extense, advanced AI you put in your game, it will all be down to "kill things" "solve puzzles" "complete objectives" nothing will ever escape the "repetitive" description because theres no way to make a game unique in a way that there will be always something different to do and every person will find different aspects of a game a chore, be it leveling, breeding chocobos, playing underwater polo, chopping rathalos tails, breeding mons for the perfect nature, something in every game is repetitive for someone.

    This means some fault lies on developers and some fault lies on the vocal elitists that like to ruin everyone else's fun.


    To elaborate, the EA schemes on Battlefront 2 should have never happened, p2w is an abomination and lootboxes shouldnt exist unless done in terms like Overwatch did, monetization schemes like what star citizen does are ridiculous by simply having a "minimum tier of $ you give us to even have the option to buy more expensive DLC for a game we will release someday".

    Sometimes publishers not developers are at fault, they rush things, ask for changes or make decisions detrimental to the game and this is why we have unplayable bugfests that need day 1 patches, because they need to meet deadlines, sometimes this kills the game even after fixed, sometimes it turns better and they recover.

    Sometimes the companies themselves are at fault for trying to mess with the developers franchises, ruining them forever, examples of this are what happened between Inafune and Capcom during Megaman Legends 3, or more recently with Kojima and Konami with Metal Gear, and we all know how a Metal Gear whitout Kojima turned out, it didnt "Survive".

    But sometimes, "Gamers" themselves are at fault, and i use the term loosely because someone being picky enough to not play a game because it doesnt run at 120fps, or at 4k or has a minor detail that doesnt impact gameplay at all or disregards a game because is "another RPG Maker game" is not a true gamer.
    Someone who truly enjoys gaming should give each game in the genres they like a chance, not discarding them over superfluous details, "oh the MC now talks, Fallout 4 is garbo", "omg Diablo 3 is so colorfur it has rainbows (one cascade on one level ONLY) its not dark anymore (please ignore alcarnus and all its dismembered inhabitants, thats not dark at all)" good thing blizz made the unicorn level as comeback.


    To sum it up, people are pickier now (sometimes they're right, its their money afterall, sometimes they're complaining about stupid things) and are now more vocal, developers are now more exposed to the public if they make a mistake and piss off enough consumers, added to the stupid and ridiculous decision they make because sometimes they dont make a game for enjoyment but to milk the consumers (please take a look at Cosmic Break and the now dead Phantasy Star Online 2 SEA region servers, anything p2w really).
    And as time has passed by, the quantity of games getting released has multiplied, of course there will be bad quality games shelled for a quick cashgrab, a scam, a ripoff to ride the tails of the hype of the year (this year being battle royales) or simply a ripoff (refer to the many "not Overwatch" chinese games).
    Your personal opinion is the one that should matter the most as a consumer on a very divisive and varied market as the gaming industry is, and please dont buy lootboxes in p2w games, it hurts us all.
     
    Last edited: Oct 30, 2018
    #83
    Benny Jackdaw likes this.
  4. Countyoungblood

    Countyoungblood Sleeping Dragon Veteran

    Messages:
    532
    Likes Received:
    294
    First Language:
    English
    Primarily Uses:
    RMVXA
    your personal opinion should matter most but only if you're a "true" gamer.( id fix that if i were you). reality is P2W is easy to profit from and games are products made by companies to generate profit. AAA games sell to the majority if you don't like modern games you aren't like the majority simple as that. Niche games that YOU prefer are not higher quality products or superior underdogs they're just niche products created by smaller companies that cant hit the majority market either by lack of quality or funding or research.

    it isnt about feelings it isnt about being true its about making money and there are a handful of ways to make money when it comes to creating programs to entertain people. brilliant writing only matters if the audience cares about brilliant writing. amazing graphics only matter if the audience cares about amazing graphics. and big one. fair play only matters if audience cares about fair play. they dont. give me a dollar and I will call you the winner of this argument.
     
    #84
  5. zacheatscrackers

    zacheatscrackers Machinehead Veteran

    Messages:
    394
    Likes Received:
    125
    Location:
    Pennsylvania (formerly Delaware)
    First Language:
    English
    Primarily Uses:
    RMMV
    There's still plenty of good games, just gotta look around. I feel the rather questionable place the game industry is in right now is more akin to bad business decisions more than anything, like the whole Hideo and Konami controversy and Nintendo screwin' around with the Switch (not doing proper Virtual Console, sticking with the same NES titles we've seen several times before). I love me some old games for sure, but as far as the current generation goes, it requires some searching more than anything. Of course, fanbases and playerbases having wildly different tastes and desires when it comes to games doesn't help, and in some cases it seems to influence the decisions companies make with their title production, resulting in mediocre games here and there.

    I feel it's a lot of things, looking deeply into it. I'm ultimately optimistic, though.
     
    #85
    BK-tdm likes this.
  6. Engr. Adiktuzmiko

    Engr. Adiktuzmiko Chemical Engineer, Game Developer, Using BlinkBoy' Veteran

    Messages:
    14,640
    Likes Received:
    2,966
    Location:
    Philippines
    First Language:
    Tagalog
    Hmmmmm.. I still really enjoy the current generation games, as long as we're talking about the game experience itself. I kinda hate some industry practices though, especially these SeasonPass/DLC that comes out a month or so after a game's release. It's too fast which makes me think that they're already making it while finishing the base game but makes us pay more for it..
     
    #86
  7. Benny Jackdaw

    Benny Jackdaw Ratty! Veteran

    Messages:
    353
    Likes Received:
    339
    First Language:
    English
    Primarily Uses:
    RM2k3
    I don't think it's entirely nostalgia. Personally, I missed when most games were colorful and had Whimsy to them. I missed when video game protagonists were diverse and unique. Now a days everything needs to be dark and serious and star generic characters like Kratos or Bayonetta or Medieval-Solid Snake (Geralt from Whytcher). I mean every once in awhile colorful games will get released, but even then they usually star a generic human-sue.

    I mean, I look back at The Shining Force games and compare them to the Project X zone games, and The Shining Force games had such a diverse cast of characters. The main characters were humans, centaurs, anthros, even non-humanoids. It felt like the villains and heroes were just as diverse as each other. Project X Zone, on the other hand, has a playable roster made up entirely of humans (and yes, I count zero and Felicia and anyone else you may bring up as human. If they still have human skin, a human face and human anatomy, I consider them human), yet the bad guys took all sorts of shapes and sizes. Why the heck were the bad guys allowed to be so diverse, yet the good guys are limited to humans?

    They say gameplay is the most important part of a game, but honestly, if I absolutely hate the characters and story, then that makes it incredibly hard for me to enjoy a game regardless of how well it's made. I mean, Project X zone is probably a far better made game, but because of its shallow storytelling and characters that don't appeal to me, I had a lot more fun playing Shining Force even though it's a more primitive game.

    Unfortunately, I've seen this trend a lot in Media. Last year I felt like it could have been a chance to see a Resurgence in those unique and creative protagonist, every single game that tried to do it failed. The failure of Yooka-Laylee, honestly, turned me off of gaming in general. It made me feel like every time I will look forward to a game, it will always fail. Every once in a while there will be an oddball title that gives me what I'm looking for, but they will usually only be okay at best, and the ones that are really good come once in a blue moon. For the most part, the thing I look for most in games isn't the gameplay...

    ... it's The escapism. It's to be transported to a world to get away from real life problems for a moment. My big problem with a lot of modern games, unfortunately, is that they put me back into those places that I try to get away from. I don't want to go around as a human killing giant monsters because it reminds me of hunting and how it's become the entirety of environmentalism now a days. A lot of my problems, unfortunately, are based on my own species, which is why non-human protagonist characters are so important for me. I feel like older scams that were on the 16 bit and 64 bit consoles did a better job of taking me away from the problems in my life than modern games do. Games like Sonic the Hedgehog, sparkster, Spyro the Dragon, etc. I'll play a Legend of Zelda game every once in awhile, but it's the games I mentioned before that that really hold a place in my heart.

    Those kind of games just don't come around very much anymore. Yooka-Laylee kind of proved that that kind of game is pretty much dead or close to dying. So while I wouldn't say that games have mechanically gotten worse, sentimentally they have for me.
     
    Last edited: Nov 3, 2018
    #87

Share This Page