- Apr 8, 2017
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What do you think about this matter?
Any success stories?
Any success stories?
It also costs you a Linux machine, one way or another, so that you can test the thing and make sure everything works. At least, I would hope you'd want to make sure there isn't some kind of unexpected issue with a paid product.it doesn't cost you more than half an hour for export and setup.
Even through Steam?...Linux users can still run it so far without any issues using Wine/Crossover and/or other tools.... Linux users can run already rpgmaker games easily.
This is certainly something to consider. I have a 2008 laptop that had a lot of trouble running my MV game. I guess its coding uses lots of new software? I realize that machine is now 10 years old, but still; I expected RPG maker games to run on a toaster.It also have a much lower Minimum Requirements for games (which is my main goal).
Hi. For XP to run on Linux through Steam you would need to build a wrapper for the files in your content folder, or the end user can simply use Valve's own Steam Play tool (beta), which includes Proton, to run many Windows games. You'd have to research known issues with particular libraries of certain games, but it looks like XP would be compatible. I will likely use this tool myself soon, just to have an option out there for anyone who uses Linux. You can read more about it here, plus Steam has a developer forum dedicated to Steam Play as well.Even through Steam?
My whole point actually is about choosing between MV and XP for my next project.
MV is a bit bugged (IMO) and also there's the fact I didn't mastered it yet.
XP is kinda new for me too, but already got the hang of it (even the scripting language).
It also have a much lower Minimum Requirements for games (which is my main goal).
If I can't benefit from porting to Linux, I probably will stick with XP this time.
However, if porting to Linux can make a difference in the near future, I'll strive to deal with MV.