- Joined
- Jul 4, 2012
- Messages
- 565
- Reaction score
- 491
- First Language
- English
- Primarily Uses
So I am working with a game idea where I give you lots of choices that help affect the outcome of a confrontation with the final boss. If you made the wrong decisions then you will die when you face this final boss. Plain and simple. The game is meant to be short so it's not like I will make you devote a significant amount of time only to lose based on your decisions. So it will be like the old school games where you start over and try again.
Now, basically I give you these four spirits and they help you...you grow ties with them through questing and character development...you grow stronger together with them... and then in the final battle I rip them from you. They die while also fueling the bad guy's power. In the end, you have to have relied on your own strength, planning, and making the hard choices to win against the overwhelming power of the final boss.
My question to my peers is, is it a bad move to give the player choices over how they can play your game but in the end even if they make the correct choice(there are several ways to win btw, not just a specific cocktail of choices...but obviously if you relied too much on the spirits' strength you would lose.) and defeat the final boss... the ending will stay the same?
You see, you face off with this powerful warlock using elemental spirits because you yourself are weak in the magic department. The warlock is trying to do a ritual that would drain the forest of it's life energy in order to make himself more powerful. Whatever happens you will lose the elemental spirits to the warlock and if you made a few good decisions on how to deal with this warlock earlier in the game then you might be able to pull out a win. Ultimately though, you are still weak by normal standards & realize that what the warlock was doing is pretty much the only way you would be able to gain power & be set free from the binding your family sadistically placed on you keeping you in this forest area. So YOU complete his ritual, destroy the forest, go back to your family's mansion, & destroy it along with your family who exiled you due to your weakness.
Dark...yes I know. But interesting? Thoughts?
Now, basically I give you these four spirits and they help you...you grow ties with them through questing and character development...you grow stronger together with them... and then in the final battle I rip them from you. They die while also fueling the bad guy's power. In the end, you have to have relied on your own strength, planning, and making the hard choices to win against the overwhelming power of the final boss.
My question to my peers is, is it a bad move to give the player choices over how they can play your game but in the end even if they make the correct choice(there are several ways to win btw, not just a specific cocktail of choices...but obviously if you relied too much on the spirits' strength you would lose.) and defeat the final boss... the ending will stay the same?
You see, you face off with this powerful warlock using elemental spirits because you yourself are weak in the magic department. The warlock is trying to do a ritual that would drain the forest of it's life energy in order to make himself more powerful. Whatever happens you will lose the elemental spirits to the warlock and if you made a few good decisions on how to deal with this warlock earlier in the game then you might be able to pull out a win. Ultimately though, you are still weak by normal standards & realize that what the warlock was doing is pretty much the only way you would be able to gain power & be set free from the binding your family sadistically placed on you keeping you in this forest area. So YOU complete his ritual, destroy the forest, go back to your family's mansion, & destroy it along with your family who exiled you due to your weakness.
Dark...yes I know. But interesting? Thoughts?

