- Joined
- Jul 18, 2014
- Messages
- 139
- Reaction score
- 56
- First Language
- English
- Primarily Uses
So I might have made a bit of a misleading title, but there is a reason for it.
So for the past IGMC I've made a puzzle adventure game (Think very bad Secret of monkey island made in rpg maker) and I've noticed a peculiar thing. When it comes to these puzzle games a lot of designers tend to fall back on the typical fetch quests where you have to do something or run somewhere to get an item which you need to progress. I'm also very guilty of this. The mechanic in itself has some merit, but is that all which the genre has to offer?
What I'm asking for is your opinions on the matter and maybe some examples of games that can prove me wrong.
Also to clarify:
I know that most of these games are more story driven, but I'd like this discussion to have a bit more of a mechanics focus to it.
Happy posting
So for the past IGMC I've made a puzzle adventure game (Think very bad Secret of monkey island made in rpg maker) and I've noticed a peculiar thing. When it comes to these puzzle games a lot of designers tend to fall back on the typical fetch quests where you have to do something or run somewhere to get an item which you need to progress. I'm also very guilty of this. The mechanic in itself has some merit, but is that all which the genre has to offer?
What I'm asking for is your opinions on the matter and maybe some examples of games that can prove me wrong.
Also to clarify:
I know that most of these games are more story driven, but I'd like this discussion to have a bit more of a mechanics focus to it.
Happy posting

