There are many ways of handling saving your game. Dragon Quest has no saving, except for in town from the King to the priest has handled this duty. Final Fantasy has the ability to save any where on the world map, in city, but in dungeons you had a place you could rest with tents and save the game. Ni No Kuni, however, had a really unique way of handling save games. I know you could save it any where, but in the dungeons, there was a spot to save it before you entered and at the end of the dungeon, too. The way I am going to handle saved games is that you have the ability to save on the map, in cities, but in dungeons, I am going to handle another way by having the saved game at the beginning and before the boss battles. I am going to do this, because if you get stuck in a place, I don't want you to have to start ALL over again, because you can't leave the dungeon.
Actually, in Dragon Quest, if you died, you ended up in the last place you had saved it last with half of your gold gone. So, yes, you were back at town, and it did teach you to think ahead, not just on the temporary current battle you were facing. I liked that and am not sure if I would put that in my game, it worked for that game, though.