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Sorry if this topic doesn't belong to this specific section of the forum, please Admins move it where it should!

It's a question for expert users
(and probably Jscript coders lurking around)

I'm evaluating a number of softwares to check if they can fit my needs before investing time and energy.

The game I want to design (and so, the chosen engine) should own such features:
  • A way to manage a time schedule (like events that change based on the weekday and/or previous events status)
  • A way to manage and show stats, adding screens and menus - not just given combat stats (there isn't any combat!). So, for example, adding an overlay panel that tell the location - adding new stats to an actor - report of changes and conditions (the more abstract the better).
  • A way to add special reports and animations (for example, collecting something can show the icon move around)
  • Cutscenes with images, and control of such images animations (so, for example, moving camera from a picture to another over a BG scene and have panels/data management in the meanwhile).
  • Recursive flux (so, for example, subdivide the game into action or report phases that repeat each day).
  • A way to interact with dialogue lines (dialogue tree and multiple answers)
  • Writing functions to compute math operations, manage arrays and similar coding stuff
  • Graphically speaking, I've seen that MV work on 48*48 tiles, my idea is to enlarge the tile scale (less "cells" at once on the screen, more graphical details - think of a 'zoomed in' version).
If that could help you understand my concept, think of "Persona 4" in a 2d environment.

Does RPGMakerMV fits those requirements? I'm not repulsed by coding if that's required, I'm just figuring out if the engine is flexible enough for such indepths, or it's totally based on an hardcoded standard (so, for example, no panels/menus hooks or conditional and abstract routine).

I didn't find anything like a PDF/HTML version of the engine manual, and that could be a great help too to understand the engine limits. If there's any source, a link will be greatly appreciated - tutorials help to understand how to solve a given task, I want to know the boundary of the engine before investing on it.

Thank you!!

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